In the post-Magic 2014 world, “indestructible” is now a keyworded ability! Instead of cards having the wording “Darksteel Ingot is indestructible”, the Ingot now simply has the ability “indestructible.” The indestructible ability does the exact same thing that “this permanent is indestructible” used to: a permanent with indestructible can’t be destroyed by lethal damage or […]
M14 Rules Changes! The Planeswalker Uniqueness Rule
This one is very similar to the Legend Rule update. Previously, any two planeswalkers on the field with the same subtype would go to the graveyard immediately. Now, the game only looks at the planeswalkers controlled by the same player, and if there are two or more with the same subtype, the controller chooses one […]
M14 Rules Changes! Sideboarding in Constructed
Currently (through July 12, 2013), in Constructed formats, you’re allowed to play with a sideboard that is either 15 or 0 cards exactly. Moreover, if you swap cards between your main deck and sideboard, you have to exchange them on a one-for-one basis. Both of these rules are being changed with the Magic 2014 rules […]
M14 Rules changes! Legendary permanents
Magic 2014 is coming, and with it, we’re getting some major updates to the rules! One of the major changes is to the “legend rule” that governs legendary permanents. Currently, if two or more legendary permanent with the same name are on the battlefield, all of them are put into their owners’ graveyards as a […]
M14 Rules Changes, effective this Saturday July 13!
While we’re still waiting for the FAQ and the final Comprehensive Rules update bulletin for all the nit-picky details, we wanted to make sure everyone at least has an idea of how the rules are changing. The most noticeable changes are to the Legend Rule and the Planeswalker Uniqueness Rule. Rather than reinvent the wheel, […]
All About Eye of the Storm
And here we are, Friday! As I teased yesterday, we’re going to be talking about Commander’s favorite blue enchantment, . This is a reader question, asking for some help in some situation, but I figured let’s start with an overview of what exactly does. When a player casts an instant or sorcery card, the […]
Test of Faith and Multiple Blockers
Hello, and welcome to the third day of week. Hopefully, after reading today’s article, you’ll have all the knowledge you need on and a random 4/4. And then I cast on my creature. When it comes time to deal damage, my 6/6 is supposed to receive two damage from the Nighthawk and four damage from […]
Happy Independence Day!
Happy Fourth of July! To all of our American readers, everyone here at the Rules Tip Blog would liketo wish you a safe and happy Fourth. Enjoy your and your picnics, and we’ll see you again tomorrow!
Test of Faith and Combat Damage Assignment
Hi again, and welcome to part two of week. Today, let’s take a look at how works in combat. You don’t get the counters added to the creature right away. The counters are added as the damage is being prevented. And unless first or double strike is involved, all creatures assign and deal their […]