Mark for Death on Ember Beast. Can you block at all?

In Magic: The Gathering’s judging system, combat-based rules questions are considered especially heinous. On this blog, the dedicated judges who investigate these tricky interactions are members of an elite squad known as the Special Cards Unit. These are their stories. “Captain! I’m so glad you’re here; it’s a bad one.” “What’s the situation, Sergeant?” “Well, […]

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Thrull Parasite can slow the Assembling of a Legion, but it can’t stop it completely.

A slow, inevitable death. That’s pretty much what brings to the table. Every turn, the Legion gets another counter, and you get another batch of tokens. If you leave the Legion unchecked, it’s going to overwhelm you. Sure, there’s always enchantment removal, but sometimes that’s not an option. Are there any outside the box ideas […]

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Rakdos Charm can never result in damage to a planeswalker.

Today we’ll be taking a look at Rakdos Charm’s third mode, or specifically, what it means for a creature to deal damage to its controller. While it’s unusual for a source you control to deal damage to yourself, it does happen, and in most respects it’ll be treated like any other source of damage; a […]

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Corpsejack Menace and Master Biomancer.

From the research notes of Gulistan, Master Biomancer: A strange, filth-covered creature crawled up from the plumbing today. Our laboratory assistants noted a strange aura about it, which responded well to many forms of magic and was especially noted to accelerate the pace of evolution. Naturally, I had to summon one for myself. Imagine my […]

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