Oooh, this one is fun! Control-changing effects have a habit of confusing players, especially when it comes to aura-based things like or in this case, . The mistake many players make is thinking that it’s always ‘on’, that it always ‘wins’, no matter what. But that’s not the case! Control-changing is a continuous effect, which […]
Tournament Tuesday: Zone-Change Triggers
As we covered last week, there’s been a few changes in the Missed Trigger policy recently. Today we’re gonna cover one that’s had a little confusion even among judges: Zone-change triggers. First, I’ll start off with a link to Toby Elliot’s article about what the trigger changes mean for players, because you guys are players, […]
Extort and Commander
This question cropped up an awful lot once Extort was first spoiled, and even weeks after the release of Gatecrash I still hear it fairly often: Does Extort automatically make a card B/W for the purposes of color identity? The answer to that question is a resounding ‘no’. While a card like will obviously be […]
How to Signal the Clans
Told you we were done with the Simic Streak! Let’s get some Gruul on, so we can crush them, and then feast. Today we’ll be covering , a neat rare from Gatecrash that has more than a few people scratching their heads on how to properly light the Bat-Signal. When you , you search through […]
Simic Charm and Planeswalkers
That’s right, we’re still hot on this Simic trend for the week! I promise, last Simic topic this week is a neat new card from Gatecrash with a lot of uses; you can pump a creature a la , you can bounce a creature, or you can make everything you control Hexproof to mess with […]
Biomass Mutation Tips and Tricks
After a brief break for Tournament Tuesday, we’re back in Simic-Land for another neat card, . Mutation is the Simic entrant in the rare X spells cycle from Gatecrash, and it can be devastating. For X mana, plus 2 in any combination of green and blue, all your creatures become X/X. So you pour 5 […]
Tournament Tuesday: Triggers at Regular REL
As some of you may know, there was recently a little bit of an update to the Missed Trigger rules. Nothing so far-reaching as the last few; mainly, the new rules exist to clear up exactly WHEN a trigger is considered missed, because there were some that were kind of weird with the MT rules […]
Casting Urban Evolution During Your Opponent’s Turn
I’m a big fan of Simic, and I especially love one of the new cards from Gatecrash, . For just five mana, I get to draw three new cards and play an extra land — not a bad deal! Now, is a sorcery, so normally I can’t play it on my opponent’s turn. But there’s […]
Boros Charm Doesn’t Save Planeswalkers
No matter when they’re printed, the various Charm cycles that have been printed over the years have appealed to pretty much all types of players. They serve many functions, and the Charm cycle in Return to Ravnica block is no different. Let’s focus on today. It has some pretty nifty abilities. That second one is […]