There seem to be a lot of questions about the new miracle mechanic lately. To repeat, here is how it works: When you draw the first card in a turn, if it has miracle, you may reveal it. When you do, its ability triggers. Upon the resolution of the miracle triggered ability, you may cast the spell right away for its miracle cost, ignoring all timing restrictions for that spell. However, something you can’t ignore is the timing restriction on playing a land.
You can only play a land when 1) it’s your turn 2) it’s the main phase and the stack is empty and 3) you haven’t used your land drop for this turn. This means that you can’t play a land in order to help you pay for a card’s miracle cost. Most of the time, you will be revealing a card with miracle during your draw step, not your main phase. In addition, you can’t play a land while the miracle ability is on the stack, and you can only play a card for its miracle cost immediately as the triggered ability resolves; if you keep it revealed until your main phase, then play a land, it’s too late and you can only cast that card for its normal mana cost.
Today’s Rules Tip written by
Jen Wong, Level 1 judge from Irvine, CA (Welcome to the team, Jen!)