Today’s Rules Tip was written by Trevor Nunez
How Megamorph Works
We’ve had the third set in the Khans block kicking around for a while now, so most of you are probably familiar with Megamorph. Today we’re going to go into a little more detail about it! For the most part, it works -exactly- like regular Morph. You can cast your Megamorph guy face-down for 3 mana. While face-down, it’ll be a 2/2 with no name, no mana cost, no subtypes or supertypes, and no abilities. In fact, it’s completely indistinguishable from a ‘regular’ Morph while face down (a Manifest is ALMOST indistinguishable, except you need to keep your Manifests and Morphs clearly separated. They look exactly the same, but your opponent gets to know which ones were Manifested and which were Morphed!). The rules for turning it face-up are also exactly the same- at any time you have priority (so the same timing for casting an instant), you can show everyone what the card’s Megamorph cost would be if it was face up, pay that cost, and then turn it face-up (the majority of the time, you’ll just flip it face up and pay the cost for speed’s sake, and that’s acceptable too). This is a special action, so it doesn’t use the stack, happens immediately, and can’t be responded to. The only real difference between Morph and Megamorph here is that part of Megamorph is putting a +1/+1 counter on the creature as it flips up. If you have something like Hardened Scales, that’ll apply and boost the counters. Also, the counter can’t be responded to either- by the time your opponent can respond after you flip up your Monastery Loremaster, it’ll already be a 3/3 and be out of Wild Slash range. Finally, if it has a “when you turn CARDNAME face-up” trigger like the Loremaster, or Den Protector, that’s just a normal trigger. It goes on the stack, and CAN be responded to by your opponent before it resolves. So, in a nutshell, Megamorph is just Morph… but Mega!