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Author: bimmerbot

Casting / playing a spell or ability, Combat Phase, Triggered Abilities

Make your opponents Glimpse the Sun God before you crush them.

January 29, 2014February 5, 2015 | bimmerbot

We explain how Glimpse the Sun God can be used strategically to target your own creatures for heroic and tap your opponent's blockers, all without preventing your creatures from attacking!

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Tagged Glimpse the Sun God
Tournament Rules

Getting ready for a prerelease Born of the Gods!

January 28, 2014February 5, 2015 | bimmerbot

We provide some information and advice about the upcoming prerelease event for Born of the Gods. Have fun!

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Casting / playing a spell or ability

Hunt the Hunter requires two legal targets to be cast.

January 23, 2014February 5, 2015 | bimmerbot

Hunt the Hunter is a great card... in the right situation. Don't try to cast it without targeting two green creatures, though, as that's simply illegal!

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Tagged Hunt the Hunter
Activated Abilities, Casting / playing a spell or ability, Priority, Turn Structure

Quicken doesn’t change when you can activate Whip of Erebos.

January 22, 2014February 5, 2015 | bimmerbot

"Any time you could cast a sorcery" has a bit more rules meaning than the printed text. We explain what it really means and why it's worded this way!

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Tagged Quicken, Whip of Erebos
Uncategorized

Official BNG preview card: Archetype of Courage!

January 16, 2014February 5, 2015 | bimmerbot

The judges of the Rules Tips Blog have received an official preview card, which we spoil for you today!

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Uncategorized

Discussing Spoiled Cards (why we generally don’t)

January 14, 2014February 5, 2015 | bimmerbot

Spoiled cards aren't accompanied by spoiled comprehensive rules entries, so it's often little more than guessing when one tries to answer a question about a new mechanic.

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Combat Phase, Static Abilities, Turn Structure

Removing or adding first strike or double strike mid-combat.

January 13, 2014February 5, 2015 | bimmerbot

Losing first strike or double strike after dealing damage doesn't let a creature deal regular damage in the next step... because that just wouldn't make sense!

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Tagged Bonescythe Sliver, Silverblade Paladin
Control / Controller, Triggered Abilities

Cube Week! If you control The Abyss, it can’t kill your opponent’s True-Name Nemesis.

January 10, 2014February 5, 2015 | bimmerbot

The Abyss has a target, and the ability is always controlled by the player who controls the Abyss (even if it's not that player choosing the target). This matters when checking target legality vs. True-Name Nemesis or any hexproof creature!

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Tagged The Abyss, True-Name Nemesis
Prevention and Replacement Effects, Resolving spells and abilities

Cube week! Clones with Eureka vs. Genesis Wave

January 9, 2014February 5, 2015 | bimmerbot

Clones can't copy something that they're entering with, but they can copy something that entered just before it during the same spell's resolution!

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Tagged Clone, Eureka, Genesis Wave

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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
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    • Continuous Effects (78)
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  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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