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Author: bimmerbot

Multiplayer, Resolving spells and abilities

How Tempting Offer really works

November 21, 2013February 5, 2015 | bimmerbot

Oh, what a tempting offer we have! How do these spells really work? Find out in this post!

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Tagged Tempt with Immortality, Tempting offer
Resolving spells and abilities, Triggered Abilities

Widespread Panic vs. tutors (and the double whammy vs. Green Sun’s Zenith!)

November 20, 2013February 5, 2015 | bimmerbot

Don't Panic about tutoring with Widespread Panic! It doesn't force you to shuffle away anything, since the trigger doesn't go on the stack until after the tutor has completely finished resolving (i.e., after you shuffle).

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Tagged Green Sun's Zenith, Widespread Panic
Resolving spells and abilities

A player can choose any player’s nonland permanent with Eye of Doom (let’s all dogpile on that guy’s stuff!)

November 19, 2013February 5, 2015 | bimmerbot

Eye of Doom doesn't tell you whose permanents to put the counters on, so all nonland permanents are fair play!

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Tagged Eye of Doom
Interaction of Continuous Effects

Darksteel Mutation – Say what?

November 18, 2013February 5, 2015 | bimmerbot

Darksteel Mutation received errata before it was actually released! We explain why it was needed, and also how the card works in a general way.

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Tagged Darksteel Mutation
Resolving spells and abilities

A spell cast via Jeleva’s trigger goes to the graveyard when it’s done resolving

November 15, 2013February 5, 2015 | bimmerbot

Just because you cast a spell from exile, that doesn't mean it goes there when it resolves!

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Tagged Jeleva Nephalia's Scourge
Abilities, Zones

Jeleva only has access to the cards it exiled, not to cards exiled by another Jeleva

November 15, 2013February 5, 2015 | bimmerbot

Jeleva can only track the cards it exiled when it entered the battlefield as long as it remains on the battlefield. If Jeleva leaves and comes back, it forgets all the previously exiled cards.

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Tagged Jeleva Nephalia's Scourge
Tournament Rules

New Commander cards are only legal in Vintage and Legacy (aka no True-Name Nemesis in Modern)

November 14, 2013February 5, 2015 | bimmerbot

Cards in the Commander decks that haven't been printed before are legal for tournaments ONLY if you're playing Vintage or Legacy.

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Static Abilities

How “Protection from a chosen player” works

November 14, 2013February 5, 2015 | bimmerbot

Protection from a player? What does that even mean?? We explain that for you because of the new unique card True-Name Nemesis!

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Tagged True-Name Nemesis
Casting / playing a spell or ability, Costs, Priority, Resolving spells and abilities

Ashiok can’t be killed by Lightning Strike if Ashiok’s controller uses the +2 ability right away.

November 1, 2013February 5, 2015 | bimmerbot

The active player gets priority after a spell resolves, and can use that priority to activate a loyalty ability (adding counters as a cost) before the opponent can cast an instant.

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Tagged Ashiok Nightmare Weaver

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Tip Categories

  • Abilities (873)
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    • Communication Policy (20)
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    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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