is a powerful card, but it gets pretty ridiculous when you attack with two of them! If your opponent can’t block, how many cards are you going to draw? Well, first we have to look at the Drogskol Reaver’s triggered ability. It says “Whenever you gain life, draw a card.” Ok, that makes sense. An […]
Author: bimmerbot
At FNM, you have to remind your opponent of all mandatory triggers.
Yes, even the ones you’d prefer they don’t notice. At FNM, the Missed Trigger policy doesn’t apply, because it’s found only in the Infraction Procedure Guide (“IPG”), which only applies at Competitive and Professional REL events. At FNM, we use only the Magic Tournament Rules and the Comprehensive Rules to govern how the game is […]
Pack Rat tokens won’t get any counters or P/T boosts the original has.
I control a . Then I target it with 4 s and 4 s. Then I put a +1/+1 counter on it and turn it blue somehow. You know, for good measure. Now I use ’s ability (don’t ask me how I cast 8 spells and still had another card to discard along with the […]
Guild Feud and triggered abilities.
Ashley controls two s. At the beginning of her upkeep, they both trigger. As the first trigger resolves, Nicky reveals and Ashley reveals . How do the triggers resolve? Two important things to remember about triggers: Abilities may trigger during the resolution of a spell or ability, but are not put on the stack until […]
A Hellion Crucible can only put a counter on itself, not any other Hellion Crucible.
You are playing a game of standard and control two s, each with a counter. Can you use Hellion Crucible A to put a counter on Hellion Crucible B, so you can sacrifice Crucible B to make the 4/4 creature that turn? I’m afraid you can’t do that. When a Magic card states the name […]
Spelltwine needs two targets for you to cast it, but only one to resolve.
is a great card that gives a player the ability to cast two other instants or sorceries without having to pay for them. However, here’s the thing – in order to cast Spelltwine, you have to have an instant or sorcery in your graveyard to exile AND there has to be an instant or sorcery […]
You can’t do anything in the untap step (other than untapping).
In Magic, the turn is broken down in to many steps and phases, which give players the opportunity to cast spells or activate abilities at different points in the turn. They are, in order: Beginning Phase: Untap* Upkeep Draw Main Phase (often referred to as 1st Main or Pre-combat Main) Combat Phase: Beginning of Combat […]
Tournament Tuesday: An explanation of how “name a card” works.
Many cards in Magic ask you to “Name a card” as part of their effect, such as , , and . Whatever you pick has to be an actual Magic card legal in the format; calling “Pikachu” isn’t a legal choice, and neither is calling in Standard. Double-faced cards are a bit unusual. You’re restricted […]
Angel of Serenity “may” exile the targets if it’s killed before the trigger resolves.
has a somewhat unique ability, in that sometimes you target things that you wouldn’t mind being exiled forever at the same time that you target something you’d rather get back in your hand. So what happens if the Angel enters and you choose targets, but the Angel is ed before the ability resolves? The Angel’s […]