Guild Feud and triggered abilities.

Ashley controls two s. At the beginning of her upkeep, they both trigger. As the first trigger resolves, Nicky reveals and Ashley reveals . How do the triggers resolve? Two important things to remember about triggers: Abilities may trigger during the resolution of a spell or ability, but are not put on the stack until […]

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Spelltwine needs two targets for you to cast it, but only one to resolve.

is a great card that gives a player the ability to cast two other instants or sorceries without having to pay for them. However, here’s the thing – in order to cast Spelltwine, you have to have an instant or sorcery in your graveyard to exile AND there has to be an instant or sorcery […]

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Tournament Tuesday: An explanation of how “name a card” works.

Many cards in Magic ask you to “Name a card” as part of their effect, such as , , and . Whatever you pick has to be an actual Magic card legal in the format; calling “Pikachu” isn’t a legal choice, and neither is calling in Standard. Double-faced cards are a bit unusual. You’re restricted […]

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Angel of Serenity “may” exile the targets if it’s killed before the trigger resolves.

has a somewhat unique ability, in that sometimes you target things that you wouldn’t mind being exiled forever at the same time that you target something you’d rather get back in your hand. So what happens if the Angel enters and you choose targets, but the Angel is ed before the ability resolves? The Angel’s […]

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