Thundermaw Hellkite will tap your opponent’s flying creatures even if the damage is prevented.

is a creature that got me really excited when I first saw it, because it comes into play and takes all of your opponent’s flying blockers out of the way. This was before I saw that was being reprinted. 🙁 Anyway, there’s one thing that might be confusing about his third ability, and that’s ʺwhat […]

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Sever the Bloodline will also exile clones of the targeted creature.

Cards like (with or without kicker) and that make a token copy of a card seem to be fairly intuitive to most players. What is that token? Well, it’s exactly the card that it copied! If you copy a with Cackling counterpart, the token created is still named Runeclaw Bear. On the surface, creature cards […]

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The order you put permanents into play with Primal Surge can matter.

Seems like I have a tendency to get the Commander questions lately! So, what’s the main difference between and (besides how easily Surge can whiff)? Mainly, the order of things coming into play. When you Genesis Wave for X=10, any and all permanents you hit will come in simultaneously, all at once, together. With Surge, […]

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If you cast and flicker Stonehorn Dignitary, the next two combat phases will be skipped.

Each time ‘s ability resolves, it sets up a replacement effect that is extremely patient. It does not immediately decide “It’s currently turn X, so that means you skip combat in turn X+1.” Instead, it sets up a delayed effect and waits for the next time the specified event would happen. Right before your opponent […]

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