Oh, a question near and dear to my heart! As you all may know by now, Judges are fond of Commander, and some Judges are VERY fond of ‘pimping’ their deck with older framed versions of cards, foreign language cards, rare promos, all that sort of thing. Zak Whyte, a judge friend of mine, commonly […]
Author: bimmerbot
Thundermaw Hellkite will tap your opponent’s flying creatures even if the damage is prevented.
is a creature that got me really excited when I first saw it, because it comes into play and takes all of your opponent’s flying blockers out of the way. This was before I saw that was being reprinted. 🙁 Anyway, there’s one thing that might be confusing about his third ability, and that’s ʺwhat […]
How trample works when the blocker is flickered.
Questions about Trample come up a lot, and I know firsthand that it’s not always terribly intuitive. When my friends and I were first learning Magic, Trample was one of the things that constantly made us shrug and guess. However, those of you who shrug don’t HAVE to guess, because you can just come to […]
Sever the Bloodline will also exile clones of the targeted creature.
Cards like (with or without kicker) and that make a token copy of a card seem to be fairly intuitive to most players. What is that token? Well, it’s exactly the card that it copied! If you copy a with Cackling counterpart, the token created is still named Runeclaw Bear. On the surface, creature cards […]
You have the freedom to kill an animated land or flashed in creature before it can block.
Creatures with flash or animated lands are generally a good thing to have when you’re being attacked. They can’t be destroyed or removed by sorceries before blocking, and you’ll know exactly which creatures your opponent is attacking with before you have to decide whether you want to cast or animate them. As the attacking player, […]
Improper Drawing at Start of Game: What it is and how to handle it.
One of the more frustrating problems that players face is when they start the game off on the wrong foot–by failing to draw the right opening hand. It is easy to just go on “autopilot” and draw 7 after a mulligan, or maybe they draw 8 because the cards stuck together, or maybe they just […]
Infinite Reflections always takes precedence over Clone effects.
So you may have read the Oracle rulings on and wondered, “Why does this always win over other copy effects? Can’t I choose the order to apply these effects?” Well, the answer is that you CAN choose the order, but you always get the same end result. Let’s say you control Infinite Reflection attached to […]
The order you put permanents into play with Primal Surge can matter.
Seems like I have a tendency to get the Commander questions lately! So, what’s the main difference between and (besides how easily Surge can whiff)? Mainly, the order of things coming into play. When you Genesis Wave for X=10, any and all permanents you hit will come in simultaneously, all at once, together. With Surge, […]
If you cast and flicker Stonehorn Dignitary, the next two combat phases will be skipped.
Each time ‘s ability resolves, it sets up a replacement effect that is extremely patient. It does not immediately decide “It’s currently turn X, so that means you skip combat in turn X+1.” Instead, it sets up a delayed effect and waits for the next time the specified event would happen. Right before your opponent […]