Innistrad introduces double-faced cards to Magic, and with them some difficulty with logistics of playing them, so here’s a quick guide to how to use double-faced cards. The easiest way to play with double-faced card is to use the checklist cards that come in most Innistrad booster packs. If you’re playing unsleeved or with sleeves […]
Author: krizriktr
Lifelink is not cumulative.
Giving a creature the lifelink ability more than once will not do anything more than if it had the ability once. The ability is not cumulative and creatures that have the ability more than once will not cause their controller to gain more life than the damage dealt. For example, gives a targeted creature +2/+2 […]
Mentor of the Meek’s ability checks the power of creatures as they enter play.
has an ability that triggers when a creature with power of two of less enters the battlefield under the control of the Mentor’s controller. The ability may seem pretty basic, but there are some facts to point out regarding how it all works. This ability cares about the actual power of the creature in play […]
You can respond to werewolf transform triggers.
The abilities of werewolves in Innistrad that transforms them is a triggered ability and it can be responded to. In most cases, you want to ‘deal’ with werewolves controlled by an opponent in the preceding turn by casting one or two spells. However you can always wait until your one of these triggers goes on […]
How Fight works.
Fight is a keyword action that covers a concept that has been around for awhile. It means that two creatures each deal damage to each other equal to their power. Its pretty straight forward, and the word ‘fight’ is a lot shorter than saying something like “these two creatures deal damage to each other equal […]
Brimstone Volley’s Morbid ability checks on resolution
The game will check to see if a creature has died that turn when resolves. This is because this specific morbid ability is a static ability that generates a replacement effect. This replacement effect is applied as Brimstone Volley resolves. (You can tell this is a replacement effect as it uses the word ‘instead’.) It […]
With Curse of Oblivion, the enchanted player chooses which cards to exile.
is one of a cycle of new cards in Innistrad that enchants a player. This curse causes the enchanted player to exile two cards from their graveyard at the beginning of each of their upkeep steps. The choice of which cards in this players’s graveyard to exile is made by the enchanted player. It does […]
Constructed Rotations
As of last this past weekend, Innistrad is now legal in all constructed formats. At that same time the normal yearly rotation for standard and extended also took place. Cards from the following sets are now legal in Standard: Scars of Mirodin Mirrodin Besieged New Phyrexia Magic 2012 Innistrad All of Zendikar Block (Zendikar, Worldwake, […]
Lost in the Mist has two targets.
is a combination of and . The cost of Lost in the Mist may not exactly equal what those two spells cost, the effects and targeting requirements are a perfect combination. In order to play Lost in the Mist you must choose a spell to target and a permanent in play. You cannot play Lost […]