is a new card in Innistrad with the unique ability to exchange its toughness for your life total.Here’s how the process works: When Tree of Redemption’s activated ability resolves, your life total will become equal to the Tree’s total toughness (taking into account all effects that are currently modifying it). You will gain or lose […]
Author: krizriktr
Intangible Virtue wil affect token copies.
gives +1/+1 and vigilance to token creatures you control. This applies to all tokens regardless of what effect created them. Most token creatures are basic, in that they are vanilla creatures with a name, color, type, power and toughness, or they have a singular keyword ability like flying or deathtouch. See the tokens created by […]
How Morbid works.
Morbid is an new ability word introduced in Innistrad. Ability words used to connect abilities but without putting specific rules that govern the ability in the comprehensive rules. Everything you need to know about how Morbid works appears on each card. Morbid abilities can be static, triggered or activated and they can continuous, one-shot or […]
Darkthicket Wolf’s ability can only be activated once per turn, regardless of who controls it.
‘s activated ability has a restriction on it preventing the ability from being activated more than once per turn. This restriction applies regardless of who controls it when the ability is played. For example, if Darkthicket Wolf’s ability is activated by Player A and then this Darkthicket Wolf is targeted by played by Player B, […]
Rakish Heir can give your Vampires even more counters.
Some of the Vampire cards from Innistrad have abilities that grant them +1/+1 counters when they deal combat damage to a player. is an example of a vampire with this ability. has a similar ability, but with an important difference as it can make all of your other vampires even better. Its ability triggers whenever […]
How to choose objects at random
Many cards in Innistrad have effects where players have to choose a random card from a graveyard. Examples of cards with these abilities are , and . There are many ways to do this and not one specific way that is required by the tournament rules. Separating the cards of the appropriate type or subtype […]
Abattoir Ghoul’s ability uses last known information.
‘s ability causes the controller of the Ghoul to gain life equal to the toughness of a creature that went to the graveyard if the Ghoul dealt damage to it that turn. Because the creature that you are looking at to determine the amount of life gained is no longer in play, the game will […]
Rooftop Storm does not apply to non-creature spells.
When in play allows you to pay zero mana when casting a zombie creature spell. This effect does not apply to spells and abilities that put zombie tokens into the battlefield or otherwise relate to zombies. For example, you still have to pay the mana cost when playing from your hand. Similarly, you’d have to […]
Bonds of Faith will give +2/+2 to a Human Werewolf
has a variable effect depending on the creature type of the creature that it is enchanting. When attached to a creature with the subtype of human, it will give this creature +2/+2. When attached to a non-human creature, that creature will be unable to attack or block. Some creature cards in Innistrad have the creature […]