Prevention effects can only prevent the trample damage that is assigned to a creature.

There are many ways to prevent damage that would be dealt to or by a creature. Some effects specify a specific amount of damage (), some will prevent all damage from specific sources or types of damage (the portion of the protection ability of that prevents damage), and others will prevent all damage (). However, […]

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Effects that last ‘until the end of turn’ and ‘this turn’ end at the same time.

The End Phase of a turn is divided into two steps. The second step is called the Cleanup step. In this step, players do not normally receive priority, and some actions are performed and effects end before the next turn begins. In the cleanup step, after the active player discards down to his or her […]

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Frightful Delusion causes a card to be discarded even if 1 is paid.

has two distinct effects when it resolves. When it is cast, it must target a spell. When Frightful Delusion resolves, the controller of the targeted spell can pay one mana. If he or she does not, then that spell is countered. Then the controller of that spell will discard a card. This happens even if […]

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Rot Wolf and Abattoir Ghoul do not have delayed triggered abilities.

Both and have triggered abilities that trigger when a creature that has been dealt damage by them goes to the graveyard. These abilities are ‘normal’ triggered abilities that will trigger when the trigger condition occurs, but only if these creatures are in play when it happens. These abilities are not delayed triggered abilities that wait […]

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Angelic Destiny’s ability only triggers when the enchanted creature dies.

The aura has a triggered ability that causes Angelic Destiny to be returned to your hand when the enchanted creature dies. A creature ‘dies’ when it goes from the battlefield to a graveyard. If a creature is returned to a player’s hand from the battlefield, it has not died. This is true when a creature […]

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Mirror-mad Phantasm refers to itself and cards with its name.

When a card refers to itself by name, it really means ‘this object.’ For example, ‘s ability gives +2/+2 to itself. There are some situations where this distinction matters. For example, if were to copy this Darkthicket Wolf, the ability on Sakashima would effectively read ‘2G: ~This~ gets +2/+2 until the the end of turn.’ […]

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