Welcome back to Commander Week! How about that card we got to spoil yesterday, huh? I’m already putting my deck together. However, today we’re going to be looking into a neat little tactic: Reading your cards! Crazy, right? We’ll start with an old favorite of mine, . Mangara is pretty neat- he can exile any […]
Author: tnunez
Commander Week: Phage the Untouchable (But NOT Uncastable!)
Welcome to Commander Week, 2015! In honor of the deluge of Commander 2015 spoilers (and the release of the decks themselves next week), we’ll be doing a whole week of Commander fun here on the rules blog. First, we’re gonna start with a rather unconventional choice of Commander- . Phage is pretty scary- she’s got […]
Ingest: Your Opponent’s Cards Are Tasty?!
Welcome back to the last day of our Battle for Zendikar mechanics week! Today we’ll be going over the OTHER Eldrazi mechanic from this set: Ingest. Many of the Eldrazi creatures in this set have the keyword Ingest, which means that when they deal combat damage to your opponent you exile the top card of […]
Devoid 101: Mostly Colorless Spells and You!
Welcome back to Battle for Zendikar mechanics week! Today we’re covering one of the Eldrazi’s mechanics: Devoid. While there’s a fair few truly colorless Eldrazi in this set (such as or ), the majority of the “smaller” ones you’ll encounter in a Limited environment have colored mana costs, just like the original ones from Rise […]
All About Converge
Welcome back! For today’s Battle for Zendikar mechanic tip we’ll be covering Converge! Converge works very similarly to the Sunburst mechanic from Fifth Dawn- the more colors of mana you sink into the spell, the stronger it gets. For Sunburst that meant charge counters and +1/+1 counters; for Converge, it just means more of everything! […]
Tournament Tuesday: Checklist Card Rules
With the release of Magic Origins (and the subsequent heavy use of several of the Planeswalker/Legendary cards from it!), we’ve seen a reintroduction of Checklist cards to the Standard format. Some players remember when they were first introduced with the Innistrad block, while some players have never seen them before, but either way it’s always […]
Awaken: One Land, or Many!
Welcome back to the Rules Tips Blog! This week we’ll be discussing the new mechanics from Battle for Zendikar, starting with Awaken today! Awaken is an alternate cost found on Instant and Sorcery spells, costing more than the ‘normal’ cost. If you cast the spell for the alternate “Awaken” cost, you get the added effect […]
Skullcrack vs. Dragon’s Claw
Sideboard hate: it’s a time-honored tactic to fill your sideboard with narrow cards that totally hose specific decks to improve your matchups. Some are completely devastating ( or against a reanimation strategy, for example), while some are just really good at tripping the deck up. is such a card- part of a cycle commonly called […]
Draconic Roar: Only One Target!
Yesterday we talked about , and how your opponent removing their own creature in response to your Blaze won’t save them from taking 3 damage. The reason for that, as we explained, is that the spell still has a legal target (your opponent!), and the game’s rules won’t counter it unless ALL the targets are […]