Since Planeswalkers were first introduced in Lorwyn, people have been trying to play around them, and to play them to their fullest. A common misconception some players have is attempting to kill an opponent’s planeswalker after it resolves, but before the opponent can utilize it- essentially trying to ‘blank’ their Planeswalker that they just cast! […]
Author: tnunez
Merry Christmas!
From all of us here at the Rules Tip Blog, we wish all of you readers a safe and happy Christmas, Hanukkah, Kwanzaa, or whatever holiday you choose to celebrate. May your day be filled with loved ones, friends, and good cheer!
When it’s missed: Triggers that change the rules
Welcome to our special Christmas Eve edition of Tournament Tuesday, and possibly the most festive entry in our Missed Trigger series! Today we’ll be going over another type of trigger and how the Missed Trigger rules work with that type: triggers that change the rules of the game. What kind of trigger would change the […]
Melira Can’t Stop Herself From Entering With -1/-1 Counters
is a central piece in the Melira-Pod combo, letting you sacrifice Persist creatures left and right and having them come back nonstop (and healthy as a to boot) because of her nifty ability that just hates -1/-1 counters. She shuts down Infect and Wither too, and plays well with creatures that enter with -1/-1 counters […]
Activated Abilities: How Many Times They Can Be Used
“How many times can I use my creature’s ability? Just once?” I’ve heard that one a lot, especially among newer players; they want to know how many times they can activate a given ability per turn. The answer is pretty simple: As many times as you can pay for it! The vast majority of activated […]
How to Attack with Mutavault
is back in town, and doing fun things! It swings for 2, it gets pumped by , it has the subtypes of Ninja Mutant Turtle- and it taps for mana! What a land. However, some people don’t know how to properly attack with it! You see, to swing with your Mutavault, it has to be […]
Daxos of Meletis and Lands
Around here, two or three different people have gotten infected with Daxos fever. There’s multiple commander decks kicking around, and he’s a fun card to play with. He can’t be blocked by bigger creatures, so unless your opponent has chumps to throw his way he’ll get through unimpeded. Once he does, you get to exile […]
Brave the Elements, Gods Willing, and Auras
Back when Zendikar block was still in standard, was one of my favorite cards. We may have that back, but we also have , which grants protection to just one of your creatures, but that creature needn’t be white (plus you get to Scry 1). Now, we’re also in a Standard heavy with Auras and […]
Heroic and Cipher Interactions
Cipher is the mechanic associated with House Dimir from the recent Return to Ravnica block: spells with Cipher allow you to ‘encode’ them onto a creature, and cast a copy of the spell for free every time the creature connects with an opponent. Heroic is one of the mechanics from the more-recent Theros set, which […]