Welcome back to Prerelease Week! Today we’re going to be discussing Surge- and no, not the 90s citrus soda that’s recently been brought back as proof that the universe is a kind place. Surge, the new mechanic from Oath of the Gatewatch! As we mentioned yesterday, Oath of the Gatewatch is actually designed partially for […]
Category: Abilities
Whenever You Gain Life: Fun with Triggers
If you love gaining life and getting triggered abilities out of it, you’ll want to run multiple lifelink creatures. Cards like and will trigger for each lifelink creature you control that deals damage (attacking, blocking or otherwise). For example, if you are attacking with 3 s and one – you will deal a total of […]
Hangarback Manifesto (a manifested Walker is not very good)
Turning a manifested Hangarback Walker face up doesn't put counters on it (you can't even pay mana for X), so it will generally die immediately after it turns face up, before you even get a chance to activate its ability.
Commander Week! Merieke and Mangara Tech
Welcome back to Commander Week! How about that card we got to spoil yesterday, huh? I’m already putting my deck together. However, today we’re going to be looking into a neat little tactic: Reading your cards! Crazy, right? We’ll start with an old favorite of mine, . Mangara is pretty neat- he can exile any […]
Command Beacon – Commander 2015 Preview Card!
Today we get to share a super secret preview card from Commander 2015!
Commander Week: Phage the Untouchable (But NOT Uncastable!)
Welcome to Commander Week, 2015! In honor of the deluge of Commander 2015 spoilers (and the release of the decks themselves next week), we’ll be doing a whole week of Commander fun here on the rules blog. First, we’re gonna start with a rather unconventional choice of Commander- . Phage is pretty scary- she’s got […]
Ingest: Your Opponent’s Cards Are Tasty?!
Welcome back to the last day of our Battle for Zendikar mechanics week! Today we’ll be going over the OTHER Eldrazi mechanic from this set: Ingest. Many of the Eldrazi creatures in this set have the keyword Ingest, which means that when they deal combat damage to your opponent you exile the top card of […]
Devoid 101: Mostly Colorless Spells and You!
Welcome back to Battle for Zendikar mechanics week! Today we’re covering one of the Eldrazi’s mechanics: Devoid. While there’s a fair few truly colorless Eldrazi in this set (such as or ), the majority of the “smaller” ones you’ll encounter in a Limited environment have colored mana costs, just like the original ones from Rise […]
All About Converge
Welcome back! For today’s Battle for Zendikar mechanic tip we’ll be covering Converge! Converge works very similarly to the Sunburst mechanic from Fifth Dawn- the more colors of mana you sink into the spell, the stronger it gets. For Sunburst that meant charge counters and +1/+1 counters; for Converge, it just means more of everything! […]