‘s static ability that gives Elves +1/+1 does not affect the Elvish Archdruid itself. This is because the ability specifically states that ‘other Elf creatures get +1/+1.’ However, when an object refers to itself by name it means that object only, unless specified. This means that with two Elvish Archdruids in play, each will give […]
Category: Abilities
What ‘Everything’ in ‘Protection from Everything’ means.
The protection ability is often explained by using the acronym DEBT, which stands for Damage, Enchanting / Equipping, Blocking and Targeting. Protection from : D- Damage from sources of that quality is prevented. E- Enchantments / Equipment of that quality can not enchant / equip the protected permanent. B- The creature with protection can not […]
What Reflecting Pool can and cannot do
‘s ability can make mana of any type of any other land that you control. There are six types of mana; white, blue, black, red, green and colorless. Other restrictions or abilities associated with mana are not part of its type and will not be applied to mana generated by Reflecting Pool. When determined what […]
Cards removed by Hideaway are cast.
Cards that have been removed from the game by the hideaway ability of one of the Hideaway lands form Lorwyn (for example, ) do end up getting played when their non-mana activated abilities resolve. This means that abilities that trigger when a spell is played will trigger. If was removed from play by a Hideaway […]
How extended combo of Prismatic Omen, Scapeshift and Valakut works.
One combo that you may see at Extended PTQs this season revolves around the Zendikar land and getting multiple Mountains into play at one time. A common method to do this is with , a sorcery which allows you to sacrifice any number of lands and then search your library for that many lands and […]
How Evoke works.
Evoke is a keyword ability that appeared on creature cards in Lorwyn and Morningtide. The keyword ability actually represents two abilities; a static one and a triggered ability. The static ability is what allows you to play the creature via its alternate Evoke cost. This cost can be paid anytime you could play the card […]
Armored Ascension cares about the controller of the Ascension, not the creature
‘s ability that grants +1/+1 to the enchanted creature looks at the number of Plains controlled by the controller of the Armored Ascension, not necessarily the controller of the creature that that Armored Ascension is on. This can matter if a creature is enchanted by Armored Ascension and then this creature is ‘stolen’ by something […]
What gets removed by Mimic Vat when multiple creatures leave the battlefield.
When is in play and multiple creatures go to the graveyard at the same time, Mimic Vats’a ability will trigger once for each of these creatures. Technically these triggered abilities will on on the stack and resolve one at a time, an as each resolve the controller of the Mimic Vat will choose wether or […]
Inexorable Tide’s ability is a triggered ability.
‘s ability is a triggered ability that triggers whenever you cast a spell. The ability will go on the stack on top of the spell that triggered it and the triggered ability will resolve first. This can matter, especially if the spell that triggered this ability puts a counter on a permanent or player.