Elvish Archdruid’s +1/+1 ability doesn’t affect itself.

‘s static ability that gives Elves +1/+1 does not affect the Elvish Archdruid itself. This is because the ability specifically states that ‘other Elf creatures get +1/+1.’ However, when an object refers to itself by name it means that object only, unless specified. This means that with two Elvish Archdruids in play, each will give […]

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What ‘Everything’ in ‘Protection from Everything’ means.

The protection ability is often explained by using the acronym DEBT, which stands for Damage, Enchanting / Equipping, Blocking and Targeting. Protection from : D- Damage from sources of that quality is prevented. E- Enchantments / Equipment of that quality can not enchant / equip the protected permanent. B- The creature with protection can not […]

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Cards removed by Hideaway are cast.

Cards that have been removed from the game by the hideaway ability of one of the Hideaway lands form Lorwyn (for example, ) do end up getting played when their non-mana activated abilities resolve. This means that abilities that trigger when a spell is played will trigger. If was removed from play by a Hideaway […]

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How extended combo of Prismatic Omen, Scapeshift and Valakut works.

One combo that you may see at Extended PTQs this season revolves around the Zendikar land and getting multiple Mountains into play at one time. A common method to do this is with , a sorcery which allows you to sacrifice any number of lands and then search your library for that many lands and […]

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Armored Ascension cares about the controller of the Ascension, not the creature

‘s ability that grants +1/+1 to the enchanted creature looks at the number of Plains controlled by the controller of the Armored Ascension, not necessarily the controller of the creature that that Armored Ascension is on. This can matter if a creature is enchanted by Armored Ascension and then this creature is ‘stolen’ by something […]

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