Welcome back to the Aether Revolt Prerelease Week! Today we’re going over the other new mechanic of the set: Improvise. For those of you that remember the Ravnica block, Improvise is basically “Convoke, except with artifacts”. For those of you who want more details, read on! Improvise is a neat ability present on several spells […]
Category: Abilities
Aether Revolt Prerelease Week! Revolution! (May or may not be televised)
Good morning and welcome back to the Rules Tips Blog! We all hope you had a wonderful holiday season, and we’re back in action, starting with our Prerelease Week for Aether Revolt! Every day this week we’ll be going over things you’d like to know for the event, from covering the new mechanics, to refreshers […]
Bomat Courier: No Strength in Numbers!
Welcome back to the Rules Tip Blog! Today we’ll be going over a tricky little delivery-robot, . On the surface it’s fairly simple; a 1/1 with Haste for 1 mana. Whenever it attacks, you exile the top card of your library face-down. The tricky bit is the third ability: You can pay a red mana, […]
Deciphering Gonti
And welcome back to our last Rules Tip of the week (don’t worry, we’ll be back again on Monday)! Today we’ll be going over . This Aetherborn Rogue will help you to whatever luxury you want… from the top of your opponent’s library, that is. When Gonti enters the battlefield, you get to look at […]
Aetherflux Reservoir Management Procedures
Welcome back! For today’s Kaladesh-based tip, we’ll be talking about the newest addition to my lifegain EDH deck: . It gains life and shoots giant life-total-powered doom lasers; what’s not to love? The first ability seems straightforward; every time you cast a spell, you gain life equal to the number of spells you’ve cast this […]
Burning the Midnight Oil
Good morning and welcome back! Today we’re covering the Little Draw Engine That Could: . Midnight Oil gives you access to an extra card every turn, but your industrious card drawing comes at a price: Each time you draw via that trigger, you lose 2 hours! Well, 2 hour counters, anyway. And since your maximum […]
Playing the Panharmonicon
Welcome back to the Rules Tip Blog! Keeping the Kaladesh train rolling, today we’ll be discussing ‘s big brother: ! Panharmonicon likes to double up some of your triggered abilities; specifically, any that fire off of an artifact or creature entering the battlefield. So what does that work on? Would it make your come down […]
Crewing Cultivator’s Caravan
Welcome back to the Rules Tip Blog! We sure missed you. Today we’ll be starting on our tips from Kaladesh! To start with, we’ll cover crewing, and crewing a specific card: . Every Vehicle has the Crew ability, which is followed by a number (in this case, Crew 3). That means that anytime you have […]
Kaladesh Prerelease Week: Energy!
Welcome back to the Prerelease Week! Today we’ll be going over the last of the new mechanics from Kaladesh: Energy. This mechanic has actually been kicking around R&D since the original Mirrodin, waiting for a set to be used in, and now we have it! Many of the cards in Kaladesh give you energy in […]