For today's Rules Tips, we'll be covering , the anti-backwards sibling of . Like Tree of Redemption, Perdition is a 0/13 Defender for 4 mana with a nifty ability that trades life totals for toughness. Where Redemption swapped its toughness with YOUR life total, Perdition (being black and spooky and all) swaps with an OPPONENT'S life total! So what does that mean? Well, the majority of the time it's simple; as that ability resolves, we simply note what your opponent's life total is, and what Tree's
Good morning, and Happy 2015! We're beginning our blog posts this year with a Primer for this weekend's Fate Reforged prereleases! Over the next few days we'll be covering the new mechanics of the set, so you know what to expect at the prerelease. Today we're starting with the Abzan's new mechanic: Bolster. As you may remember, the Abzan are all about enduring in their desert fortresses, as shown by their original mechanic of Outlast. The Abzan of the past are similar- their Bolster mechanic also
As we've probably learned over the years, cards generally do exactly what their Gatherer texts say. But some people still get confused. A major thing that I've seen trip people up is confusion about counters. Some people think that a static +1/+1 bonus (like from , or ) also counts as a counter. But that's not true. There's only a counter involved if the card says to put a counter on it. Just a general bonus from a card doesn't mean that you're putting any counters on the card. For instance, if
When a resolving effect modifies the characteristics of objects on the battlefield (such as power/toughness), the permanents that will be affected are "locked in" as the spell/ability resolves. So when you cast , it applies -X/-X to all creatures currently on the battlefield as the spell resolves, and that effect will last until the end of this turn for those specific creatures. For example, your opponent controls a and a (with no counters), and you cast Mutilate with 4 swamps. Those creatures
has an enters the battlefield ability that will make another targeted permanent indestructible for as long as the Angel remains in play. Indestructible means that this permanent will not be destroyed by effects that say to destroy or if it is a creature by receiving lethal damage. In most cases, what happens is pretty simple; as long as the Angel is in play the permanent that is affected by the Angel's ability will not be destroyed. However some effects will destroy or deal lethal damage to the
Domain was originally introduced in Invasion block, and the mechanic had the nickname of domain but did not officially have a keyword associated with it. This is because when originally introduced ability words did not exist, they were only used for specific abilities with associated rules in the comprehensive rules. Card that with a similar mechanical feel but different rules text did not have specific official names. When Conflux was released in the middle of Shards of Alara block domain came
As has been mentioned before, cards only do what they specifically state. does destroy all creatures in play, but it does not say that these creatures cannot be regenerated. Therefore, creatures can regenerate and end up ‘surviving’ the Rebirth. Creatures that do end up regenerating will not be counted as destroyed and will not factor in when calculating the power and toughness of the Horror artifact creature that is put into play.