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Category: Prevention and Replacement Effects

Prevention and Replacement Effects, Static Abilities

Courser of Kruphix and Shock Lands from the library.

March 25, 2014February 5, 2015 | bimmerbot

When playing a shockland from your library, it doesn't actually leave the library until after you've made the decision about whether to pay two life or not. That means you don't get to see the next card down before making that choice!

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Tagged Courser of Kruphix, Stomping Ground
Prevention and Replacement Effects, Triggered Abilities

Arcbound Ravager vs. Rest in Peace.

March 1, 2014February 5, 2015 | bimmerbot

Modular triggers only when Arcbound Ravager hits the graveyard. If you stop that from happening, you can stop those pesky counters from moving around!

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Tagged Arcbound Ravager, Rest in Peace
Prevention and Replacement Effects, Static Abilities

Blood Scrivener vs. Spirit of the Labyrinth

February 17, 2014February 5, 2015 | Paul Baranay

Spirit of the Labyrinth is pretty straightforward, but can be a bit confusing when it comes to multiple draws and replacement effects like Blood Scrivener's ability. Learn some interesting rules stuff in today's explanation!

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Tagged Blood Scrivener, Spirit of the Labyrinth
Combat Phase, Prevention and Replacement Effects

Using Necrobite for Inspiration.

February 14, 2014February 5, 2015 | bimmerbot

Regeneration is a great way to tap your creatures without attacking, in order to get an inspired trigger. Just remember that they will only tap if they would be destroyed; the regen shield doesn't tap a creature automatically.

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Tagged Necrobite
Prevention and Replacement Effects, Resolving spells and abilities, Triggered Abilities

You have to ask your opponent if they want to pay tribute.

February 4, 2014February 5, 2015 | bimmerbot

Tribute requires an opponent to choose: To pay, or not to pay! You can't make that choice for them by making assumptions.

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Prevention and Replacement Effects, Resolving spells and abilities

Cube week! Clones with Eureka vs. Genesis Wave

January 9, 2014February 5, 2015 | bimmerbot

Clones can't copy something that they're entering with, but they can copy something that entered just before it during the same spell's resolution!

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Tagged Clone, Eureka, Genesis Wave
Casting / playing a spell or ability, Prevention and Replacement Effects, Triggered Abilities

Putting Prossh, Jeleva, or Marath onto the battlefield without casting them isn’t that great.

November 22, 2013February 5, 2015 | bimmerbot

If you’re not casting Prossh, Jeleva, or Marath, their cast/enter the battlefield abilities won’t do anything.

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Tagged Jeleva Nephalia's Scourge, Marath Will of the Wild, Prossh Skyraider of Kher
Prevention and Replacement Effects, Triggered Abilities

Whip of Erebos + Aetherling & Obzedat

October 18, 2013February 5, 2015 | bimmerbot

Whip of Erebos's exile effect only matters if the card would be going anywhere other than exile. If a Whipped card is moving to exile already from its own ability, it can return normally.

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Tagged Aetherling, Obedat Ghost Council, Whip of Erebos
Activated Abilities, Prevention and Replacement Effects

You can set up a regen shield “just in case” if your Trollhide is being Naturalized.

September 19, 2013February 5, 2015 | bimmerbot

Most players only use regeneration right at the moment their creature would be destroyed. However, regeneration can be activated any time in case you need it later in the turn!

Read more.

Tagged Naturalize, Trollhide

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  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
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  • Courser of Kruphix and Dig Through Time
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Tip Categories

  • Abilities (873)
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  • Casting / playing a spell or ability (378)
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  • Control / Controller (48)
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  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
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  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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