A very common question is whether Ashling the Pilgrim or Heartless Hidetsugu can kill opponents by dealing 21 damage even without attacking. We explain why that doesn't work!
Category: Multiplayer
Angelic Accord only triggers once per turn in 2HG.
In true Two-Headed Giant fashion, here comes the second head…err, rules tip…as the week draws to a close. Teammates don’t only share life totals in this format, they also share steps and phases. Ordinarily this doesn’t matter much; during your shared main phase, you and your teammate can play spells and abilities in any order, […]
In 2HG, if one player can’t lose, the team can’t lose.
Two-Headed Giant is often a bit of a mystery for some people, so we explain how "You can't lose the game" effects work when you have a teammate.
Extort and Commander
This question cropped up an awful lot once Extort was first spoiled, and even weeks after the release of Gatecrash I still hear it fairly often: Does Extort automatically make a card B/W for the purposes of color identity? The answer to that question is a resounding ‘no’. While a card like will obviously be […]
It That Betrays and Commanders
Om nom nom! is coming to get you — and your commander! For today’s tip, I want to talk about a cool interaction in Commander, the hugely-popular multiplayer format where each player chooses a legendary creature, called a “commander,” to lead his or her deck. In this format, each player’s commander is subject to a […]
Overloading in Two Headed Giant
Overload does weird things with 2HG. Some of you at the prerelease may have noticed that. See, all of the Overload spells that you aim at other people’s stuff work on everything of that sort you don’t control, if Overloaded. In a normal 2 man game, or a free-for-all, that means it hits your opponents’ […]
Multiplayer tips: How attacking/blocking works.
So normally, when you attack, there’s no question which player you’re attacking. However, when there are multiple legal choices for who to attack, it gets a little more involved. You still only get one combat phase and one of each of the steps in that phase. So when you move to combat, each other player […]
How the ‘Commander tax’ works in EDH/Commander.
Once more, I get the Commander question, and I’m fine with that. Commander is a popular format with Judges, largely because of the fact that it doesn’t rotate, and that the decks can be personalized a good deal. Many judges will haul a deck or five with them to a tournament, knowing that there’s likely […]
Multiplayer Monday: What happens when a player leaves the game.
Today, we’re covering what happens when a player leaves the game when the game consists of only individual players (not teams). This comes up most frequently in EDH/Commander and any other casual game with a bunch of players in a free-for-all. What happens when Susie is eliminated in the middle of the game, or even […]