What does shuffle back into your libaray with Karn’s ultimate ability.

‘s first two planeswalker abilities exile cards from a player’s hand or permanents from the battlefield. It’s final ‘ultimate’ ability refers to those cards, and when the game restarts, some of them will start the game in play. This last ability reads: ‘Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn […]

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Spells leave the stack as the last action when they resolve.

Yesterday, the rules tip looked at what happens when you play a spell and the card representing the spell goes on the stack as the first thing that happens. The inverse of that is when a spell resolves, the very last thing that happens is that the spell will leave the stack and (most often) […]

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When Solemn Simulacrum comes and goes at virtually the same time.

First seen in Mirrodin, is an invitational card based on a designed submitted by Jens Thorén. It was recently reprinted in the Magic 2012 Core Set. It has two different triggered abilities: one that triggers when it enters the battlefield, and one that triggers when it dies. In most cases, it will enter the battlefield […]

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Balefire Dragon’s ability counts damage that is actually dealt.

has an ability that triggers when it deals combat damage to a player. When the ability resolves, the Balefire Dragon itself will deal damage equal to the amount of damage it dealt to the defending player to each creature that player controls. In most cases, this is pretty simple; but as always, this can change […]

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