When casting a spell, you have to select a legal target for each instance of the word “target” in that spell. So for , you need to be able to target both one creature and one player to cast it — although the creature doesn’t have to be controlled by the player you targeted, and […]
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You can’t flashback Ancestral Vision, but you can cascade into it.
’s mana cost is an enigma wrapped in a mystery. Actually, Ancestral Vision doesn’t have a mana cost at all. It’s not 0 — cards with a mana cost of 0 exist, and they actually have the number 0 in their upper corner, such as . Rather, just like a land, Vision’s mana cost simply […]
Craterhoof Behemoth’s ability checks how many creatures you control as it resolves.
, like Santa Claus, just loves handing out presents to all the good little boy and girl…creatures (though in Hoofie’s case, the presents are in the form of plusses and trample). But how many presents does each creature get? Unlike a spell, the value of X isn’t locked in when a triggered ability goes onto […]
Nightshade Peddler and Izzet Staticaster – Which one do you kill in response?
It’s been a rough day for the Zombies. Although you were able to field an early board presence, your opponent’s combination of paired with has been mercilessly gunning down your creatures. Left with only a pair of , you send them in on the attack, and your opponent, as expected, taps the Staticaster to kill […]
Serpent’s Gift doesn’t do much if the creature has zero power.
(Sorry for the break in our regularly scheduled programming, as a certain holiday seemed to interfere). ‘Twas the day before Christmas, and here in the US of A, shoppers were scrambling through the malls to find last-minute gifts for their loved ones. But if you’ve taken time out of your frenzied shopping to read the […]
How the Phyrexian Metamorph + Leonin Relic-Warder + Suture Priest combo works.
One of my favorite cards in Standard is , and since this is Combo Week, I decided to talk about a combo that can make you gain an arbitrarily large amount of life using that card. We need 3 cards to accomplish this: , and . First, we must control at least one Suture Priest […]
Exiled cards are always face-up (unless the exile effect says otherwise).
Have you ever had a Judge come over, point at some face-down card under your Fiend Hunter, and ask what it was? Have you ever had him ask you to flip it over? Here’s why. The default for things in the exile zone is to be face-up. They’re supposed to be somewhere that everyone can […]
Fateful Hour can “turn on” in the midst of combat damage.
One of the most appealed rulings from GP Melbourne was about Fateful Hour becoming active in the middle of combat and saving creatures from dying. It’s understandable, as the interaction is a little bit more complex than your average combat trick. Let’s say I’m at 7 life and I control and . You attack me […]
How the Two-Headed Giant format works (two teams, but four players).
In the multiplayer variant called two-headed giant (2HG), two players comprise a team. While two players on a team attack and defend as a team and share a life total, they are still considered individual players. Any spells or abilities which reference an individual player only refer to one player on a team. Any spells […]