Welcome back to the Rules Tip Blog! With the Kaladesh Prerelease coming up this very weekend, we’ll be going over some general tips for the prerelease, as well as a little tutorial on the new mechanics of the set. We’ll start this crash course (I will not apologize for the pun) on the first: Vehicles! […]
Selfless Spirit and Kozilek’s Return
Welcome back to the Rules Tip Blog! Today we’ll be going over the interaction between and . Spirit is a sort of update on an old favorite, ; a creature you can pop to save the rest of your team if needed- but this time at half the cost. A lot of the time it’s […]
How to Use Geier Reach Sanitarium
Drawing cards is fun, right? Lands that draw cards are even more fun, right? Well, is a fun card! It’s pretty simple on the surface: You can tap it for a colorless mana to cast spells and pay for various things (as is normal for most lands), but you can also use it to spread […]
Brain In A Jar and Fuse
Welcome back! Today we’ll be covering how interacts with split cards- especially the ones with Fuse, printed in the Return to Ravnica block. Split cards are a bit different from ‘normal’ cards; instead of having just one thing, it’s basically two smaller cards printed on the same piece of card stock, usually forming a saying […]
Tournament Tuesday: Update to Post-Mulligan “Scry”
Welcome back! Today we’ll be going over a minor update to the pre-game procedure. Since Pro Tour Magic Origins in Vancouver, we’ve been using a ‘new’ mulligan procedure commonly referred to as the Vancouver Mulligan (much as its predecessor was sometimes known as the Paris Mulligan): a player who is dissatisfied with their hand may […]
Thalia and Shocklands
Welcome back to the Rules Tips Blog! Today we’ll be doing a Modern Monday tip on how everyone’s favorite gloriously-maned Cathar interacts with Modern’s favorite colorfixing! messes with your opponent’s tempo by making their nonbasic lands, and all of their creatures, come down tapped. That makes it harder to block, and punishes greedy manabases by […]
Summary Dismissal and Uncounterable Spells
There’s not a lot of uncounterable spells kicking around in Standard right now, but there ARE a few (like and a Spell Mastery-enabled ), and they’re alongside some weird “counterspells”: and . Unsubstantiate is a sort of ‘new’ version of an old favorite, , or a creature-free version of . Rather than outright countering a […]
Corrupted Grafstone: What Can It Do?
is an interesting mana rock. It can make many different colors, but only costs 2 instead of the usual 3! To make up for that, it comes in tapped the turn you play it, and it requires a little work to get going. It has a normal mana ability (because it isn’t a loyalty ability […]
More About Emerge!
Today we’ll take a break from Her Noodliness and discuss Emerge, one of the mechanics from Eldritch Moon. It saw some play at the Pro Tour last weekend, so we’ll go over a few things so you know what to do when you’re playing it, or playing against it this weekend at Game Day! Emerge […]