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Casting / playing a spell or ability, Costs

Vryn Wingmare can improve your converge spells

January 8, 2016January 8, 2016 | bimmerbot

You can pay extra mana for a spell like Radiant Flames only if an external effect is imposing an additional cost to cast it. That's a handy interaction with Vryn Wingmare and the like!

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Tagged Converge, Radiant Flames, Vryn Wingmare
Casting / playing a spell or ability, Copies

Zada and Tandem Tactics

January 8, 2016 | bimmerbot

Tandem Tactics can only trigger Zada if you choose Zada as the single target for it, and the copies will each have a single target as well.

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Tagged Tandem Tactics, Zada Hedron Grinder
Prevention and Replacement Effects, Resolving spells and abilities

Hangarback Walker and Hardened Scales

January 6, 2016 | bimmerbot

Hangarback Walker plays well with Hardened Scales... but casting Walker for 0 isn't going to work out well for you.

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Tagged Hangarback Walker, Hardened Scales
Tournament Rules

A reminder about Standard rotation (and how it has changed)

January 5, 2016 | bimmerbot

Standard will have an odd rotation when Shadows Over Innistrad releases in April, but nothing is changing for Oath of the Gatewatch's release.

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Casting / playing a spell or ability, Characteristics

Finding and casting split cards with Bring to Light.

January 4, 2016 | bimmerbot

Split cards can be confusing when it comes to questions about converted mana cost. We help clear up exactly how Bring to Light interacts with them!

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Tagged Bring to Light
Characteristics, Tournament Rules

Illegal Expedition + A lesson in Land Types

December 19, 2015December 16, 2015 | bimmerbot

Today's tip includes a reminder that not all "Expeditions" are legal in Standard, as well as some tips about the new BFZ lands with two basic land types and how that can work to your benefit!

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Combat Phase, Triggered Abilities

Whenever You Gain Life: Fun with Triggers

December 18, 2015December 16, 2015 | bimmerbot

If you love gaining life and getting triggered abilities out of it, you’ll want to run multiple lifelink creatures. Cards like and will trigger for each lifelink creature you control that deals damage (attacking, blocking or otherwise). For example, if you are attacking with 3 s and one – you will deal a total of […]

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Activated Abilities, Costs, Priority, State-Based Actions, Triggered Abilities

Hangarback Manifesto (a manifested Walker is not very good)

December 17, 2015December 16, 2015 | bimmerbot

Turning a manifested Hangarback Walker face up doesn't put counters on it (you can't even pay mana for X), so it will generally die immediately after it turns face up, before you even get a chance to activate its ability.

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Tagged Hangarback Walker
Tournament Rules

Make Sure Your Checklist Reflects Your Deck

December 16, 2015 | bimmerbot

Here's a rundown of what you can and can't do regarding checklist cards in your deck.

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  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (874)
    • Activated Abilities (217)
    • Mana Abilities (27)
    • Static Abilities (244)
    • Triggered Abilities (513)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (245)
    • Continuous Effects (79)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (441)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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