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Combat Phase, Triggered Abilities

Brimaz blocking with other creatures & the damage assignment order.

March 19, 2014February 5, 2015 | bimmerbot

When Brimaz blocks, he adds a creature into the damage assignment order, and it's the attacking player who chooses where it will be in that order.

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Tagged Brimaz King of Oreskos
Tournament Rules

How to properly fill out a constructed deck list.

March 18, 2014February 5, 2015 | bimmerbot

Hello everyone! Anyone who has played in a Competitive REL event with a constructed deck has already experienced the joy of filling out a deck registration sheet. Anyone who has judged a Competitive REL event with constructed decks has experienced the kill-joy associated with handling those lists. 🙂 There are some aspects of the Wizards […]

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Combat Phase, Triggered Abilities

Brimaz blocking flyers.

March 17, 2014February 5, 2015 | bimmerbot

can be quite a confusing card. Things become very strange when he takes to the skies. When Brimaz has flying somehow (perhaps he’s wearing ) and blocks a flyer, his ability does in fact trigger like normal. His vigilant friend will arrive and also be blocking the flyer. Though this may seem strange, the block […]

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Tagged Brimaz King of Oreskos
Combat Phase, Costs, Triggered Abilities

Brimaz vs. Sphere of Safety

March 11, 2014February 5, 2015 | bimmerbot

is a quite powerful hero. There are many powerful interactions featuring this fabled feline. This week, we will be looking at a few of them in detail! To start off, Brimaz is quite strong against . Though you need to pay the cost to attack with Brimaz, Brimaz’s friend will be able to enter combat […]

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Tagged Brimaz King of Oreskos
Uncategorized

Congratulations, Paul Baranay!

March 9, 2014February 5, 2015 | tnunez

One of our valued contributors to the Rules Tip Blog, Paul Baranay, was recently promoted to Level 3! All of us at the Rules Blog wanted to congratulate Paul on this awesome milestone, and we couldn’t think of a better way than by saying it here on the blog where he’s helped so much! Congrats […]

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Tagged Bear Cub
Uncategorized

Blood Moon in a Modern Environment

March 7, 2014February 5, 2015 | bimmerbot

Hello everyone! Today’s tip is a bit different. I’m going to link to an article by our very own Nathan Long because it clearly answers a lot of questions people have about Blood Moon, specifically as it pertains to the Modern format. Enjoy! http://blogs.magicjudges.org/articles/2013/06/18/blood-moon-in-a-modern-environment/

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Tagged Blood Moon
Combat Phase, Triggered Abilities

Medomai and double strike.

March 6, 2014February 5, 2015 | bimmerbot

I’ve seen this question pop up quite a few times recently, so I think it’s high time to answer it for all to see! What happens if you give double strike (e.g., if you bestow it with )? Well, the important factor here is how double strike works. When a creature is unblocked, it’s pretty […]

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Tagged Medomai the Ageless
Casting / playing a spell or ability, Characteristics, Static Abilities

Mistcutter Hydra vs. Plasm Capture

March 5, 2014February 5, 2015 | bimmerbot

Mistcutter Hydra has a lot of abilities and an X in its mana cost... We explain how all that works against Plasm Capture!

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Tagged Mistcutter Hydra, Plasm Capture
Tournament Rules

Shuffle before you sleeve.

March 4, 2014February 5, 2015 | bimmerbot

Shuffling your deck and your sleeves before sleeving is a great way to make sure you don't end up with patterned markings from sleeves of slightly different lengths.

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Tip Categories

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  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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