Daxos of Meletis and Lands

Around here, two or three different people have gotten infected with Daxos fever. There’s multiple commander decks kicking around, and he’s a fun card to play with. He can’t be blocked by bigger creatures, so unless your opponent has chumps to throw his way he’ll get through unimpeded. Once he does, you get to exile […]

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Brave the Elements, Gods Willing, and Auras

Back when Zendikar block was still in standard, was one of my favorite cards. We may have that back, but we also have , which grants protection to just one of your creatures, but that creature needn’t be white (plus you get to Scry 1). Now, we’re also in a Standard heavy with Auras and […]

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Heroic and Cipher Interactions

Cipher is the mechanic associated with House Dimir from the recent Return to Ravnica block: spells with Cipher allow you to ‘encode’ them onto a creature, and cast a copy of the spell for free every time the creature connects with an opponent. Heroic is one of the mechanics from the more-recent Theros set, which […]

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Bestow and Cost Modification

All right, the dust from Theros has more or less settled, and everyone’s got a pretty good feel for the mechanics. But there are some nitpicky things that might not come up often, that you’re unsure how to handle. For example, when does a spell cast for its Bestow cost ‘count’ as the appropriate kind […]

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