Whip of Erebos's exile effect only matters if the card would be going anywhere other than exile. If a Whipped card is moving to exile already from its own ability, it can return normally.
Bident of Thassa + double strike = double draw.
The cycle of god weapons in Theros brings us a new combination of permanents: artifact enchantments. They have one static or triggered ability that would fit perfectly on an enchantment, but also have an activated ability that’s normally found on an artifact. The abilities are generally synergetic, with one generally helping the other out. We’re […]
If Ashiok leaves the battlefield, any cards it exiled are stuck there forever.
is one of the newest planeswalkers in Theros. Ashiok lets you exile your opponent’s cards, and then lets you put any creatures exiled by it on the battlefield with the second ability. But all good things must come to an end some time, so what happens to the cards in exile if Ashiok leaves the […]
Taking extra turns during “additional turns” at the end of a Swiss round.
After time is called, there are only 5 total turns to be shared by both players, even if an "extra turn" is generated (extra turns can't make 5 into 6 or 7, etc.).
Anthousa’s land warriors don’t gain color.
Many of you probably played with at the prerelease, since it was one of the prerelease promos that were given out. Being able to make a small army of your lands can be a strong play. But let’s take a closer look at those lands. What color are they when they become animated? Usually, a […]
Annul can counter an enchantment spell that’s also a creature.
While a card can't be both a creature and a "noncreature," it CAN be a creature and another type often associated with noncreatures. In Theros, every Enchantment Creature is a valid target for Annul.
Taking control of creatures with Ethereal Armor attached.
When you take control of a creature, you don't get control of the things that are attached to it. This makes a big difference in the case of certain things like Ethereal Armor.
You can activate Monstrosity abilities all you want (but only one can ever do anything).
Usually, there's no reason to activate a Monstrosity ability more than once. But if you have all the mana you need, it occasionally makes sense to thwart your opponent's removal!
You can’t ignore the trigger on that Akroan Horse your opponent so generously gave you.
If you control Akroan Horse, you control the upkeep triggers, and it's your job to point them out even though you didn't cast the card.