A common mistake I see newer (and some veteran!) players making is misunderstanding how a permanent’s colors work. For example, I’ve seen many a person think that when says it destroys a nonblack creature, what that means is that the creature has to be a color that isn’t black. So, by their logic, an it, […]
Havoc Festival and Eternity Vessel
I can tell you from firsthand experience that can be a nasty card (especially in 2HG!), speeding the game up for better or for worse by halving life totals constantly and completely shutting down lifegain. But wait, you may say! What if I can just set my life total to a new number, so my […]
JAR Series: “Other Errors”
Welcome to a continuation of our Tournament Tuesday’s JAR Series! To jog your memories from last week, the JAR (or Judging At Regular) is the document that we use for Regular Rules Enforcement Level (or REL) events; the IPG is put aside for these events since they’re more casual and relaxed, with a bigger emphasis […]
Chandra, Pyromaster and Modal Spells
Modal spells are always great fun; they let you pick between multiple options when you cast them, making them very versatile and able to deal with lots of situations with fewer cards. But how do modal spells work when you copy them? Normally if you copy something like with, say, , you don’t get to […]
JAR Series: Accidentally Drawing Extra Cards
We’re continuing our JAR Series for our Tournament Tuesday tips, and today we’ll be covering accidental drawing! I’m sure many of you have had this happen: You thought a spell said to draw 3 when it said draw 2, or you drew a card for a Howling Mine that you destroyed last turn. Maybe your […]
Archangel of Thune and Multiple Lifelink Creatures
has the impressive ability of pumping up your entire team whenever you gain life. And since she has lifelink herself, you’ll never be short of a way of putting +1/+1 counters on all your creatures — as long as you’re attacking or blocking, anyway! If your Archangel is the only creature you control that attacks, […]
Witchstalker only gets one counter for a spell that’s both blue and black.
A discussion of Witchstalker and spells that are more than one color; it still only triggers once per spell.
Pyromancer’s Gauntlet with Flames of the Firebrand.
Pyromancer's Gauntlet works well with your red spells that would be dealing damage to multiple things at once, and we explain why!
Kalonian Hydra doubles the counters before blockers and before damage.
An explanation of the timing of Kalonian Hydra's counter-doubling ability, and how it affects combat.