You can cast Azorius Charm after combat damage is dealt, and you can cast it on your own creatures.

The combat phase normally has five steps: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat (when first or double strike is involved, the combat damage step happens twice). Intuitively enough, when you declare a creature as an attacker, the game begins to consider it an “attacking creature.” In the same […]

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It That Betrays and Commanders

Om nom nom! is coming to get you — and your commander! For today’s tip, I want to talk about a cool interaction in Commander, the hugely-popular multiplayer format where each player chooses a legendary creature, called a “commander,” to lead his or her deck. In this format, each player’s commander is subject to a […]

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Why Tarfire can never kill Tarmogoyf by itself.

For our second tip, we cover everyone’s favorite beater with confusing artwork, . Good old Goofy is a Legacy staple because he’s an astoundingly efficient creature for 2 mana, since this format tends to fill graveyards quickly and with a diverse range of card types. What some of you might not know is that killing […]

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Mishra’s Factory can pump itself when blocking, but only if it’s not sick.

When declaring blockers, the defending player can only use untapped creatures. Once blockers are declared, though, the game doesn’t care if the blocking creatures become tapped later! A useful application of this is , which has three abilities: (1) a mana ability, (2) an “animation” ability, and (3) a “pump” ability. You can use the […]

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