Vedalken Shackles only checks power vs. islands on activation and resolution (not any time after that).

is one of the key board control cards in Mono Blue Faeries (as of the time of this writing) … but how does it work? First, when you activate it, you have to choose a target, and that target can’t have power greater than the number of Islands you control at that time. Then your […]

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What happens between two spells or abilities on the stack resolving.

Magic is a game of playing spells and abilities, interacting with them, and dealing with the results of them. How does this all work, and what happens during this process? When played, spells and abilities go into a zone called the stack until they resolve. At this point, each player can respond to that spell […]

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How the ‘Commander tax’ works in EDH/Commander.

Once more, I get the Commander question, and I’m fine with that. Commander is a popular format with Judges, largely because of the fact that it doesn’t rotate, and that the decks can be personalized a good deal. Many judges will haul a deck or five with them to a tournament, knowing that there’s likely […]

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How Trinisphere works with Phyrexian Mana.

Whenever I’m asked about cost reductions/increases, especially in the flurry of questions about it thanks to a newly spoiled card from the Izzet vs. Golgari decks, a joke I like to use is ʺApply increases, then reductions, then .ʺ Trinisphere is really the only card that does what it does, and it seems to be […]

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Torpor Orb doesn’t stop Clone effects or other ʺas this entersʺ abilities.

As Scars of Mirrodin’s time in Standard is coming to a close, it seems fitting to give a final hurrah to one of the most confusing cards in the block: ! This confusion can be attributed mostly to the difficulty people have in understanding the difference between triggered and static abilities, but once you know […]

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