Sever the Bloodline will also exile clones of the targeted creature.

Cards like (with or without kicker) and that make a token copy of a card seem to be fairly intuitive to most players. What is that token? Well, it’s exactly the card that it copied! If you copy a with Cackling counterpart, the token created is still named Runeclaw Bear. On the surface, creature cards […]

Read more.

The order you put permanents into play with Primal Surge can matter.

Seems like I have a tendency to get the Commander questions lately! So, what’s the main difference between and (besides how easily Surge can whiff)? Mainly, the order of things coming into play. When you Genesis Wave for X=10, any and all permanents you hit will come in simultaneously, all at once, together. With Surge, […]

Read more.

If you cast and flicker Stonehorn Dignitary, the next two combat phases will be skipped.

Each time ‘s ability resolves, it sets up a replacement effect that is extremely patient. It does not immediately decide “It’s currently turn X, so that means you skip combat in turn X+1.” Instead, it sets up a delayed effect and waits for the next time the specified event would happen. Right before your opponent […]

Read more.

What you can do when you have two Dangerous Wagers in hand.

Two in han…: seems pretty useless, right? Well, not necessarily. Dangerous Wager is an instant, so you can cast it in response to an opponent’s spell; but what many players don’t realize is that you can cast spells in response to your own spells as well! After a player casts a spell, priority is given […]

Read more.

How Demonic Rising really works.

‘Intervening if’ clauses! Fun times. These are handy little things that can stop stuff from happening before it happens. They’re always written as “When/whenever/at…, if SOMETHING IS TRUE, do something.” These abilities check for “something is true” at two times: when the ability would trigger, and when it would resolve. The ability needs something to […]

Read more.