When enters the battlefield, all your creatures become a copy of whatever it’s enchanting, and while it’s on the battlefield attached to a creature, each other creature that enters the battlefield under your control becomes a copy of that creature. If the enchanted creature or Infinite Reflection leaves the battlefield, the creatures that have become […]
Once two creatures are paired via Soulbond, they’re stuck that way until one of them leaves the battlefield.
Soulbond is a fun new mechanic from Avacyn Restored that lets you pair 2 creatures together, and both get fun new effects. Soulbond says that when the Soulbond guy enters the battlefield under your control, or a different guy enters the battlefield under your control, you can pair the two together if they aren’t paired. […]
You can’t do anything with your Vexing Devil between the opponent’s choice to take 4 damage and the sacrifice.
When enters the battlefield, its ability triggers and gives the opponent the choice of either allowing it to stay on the battlefield, or taking 4 damage so its controller sacrifices it. If you allow the opponent to make a decision on whether or not they take 4 damage, you cannot cast “in response” to that […]
You can’t reveal a Miracle card after you’ve touched it to the other cards in your hand.
The new Miracle mechanic is very peculiar in the way that you might have to adapt your physical habits associated with drawing a card. If you’re playing Miracle cards in your deck, you have to make sure that the first card you draw each turn doesn’t touch the rest of your hand. If that card […]
Abundant Growth gives the land an extra ability, but doesn’t let it produce extra mana.
Green is never short of mana fixing when new sets are released, and Innistrad block hasn’t been the exception. When Innistrad came out, we had , then we got in Dark Ascension. One of the cards that accomplishes this role in Avacyn Restored is . It only costs one mana, fixes your manabase, and it […]
You can’t play a land after you reveal a Miracle card but before you cast it.
There seem to be a lot of questions about the new miracle mechanic lately. To repeat, here is how it works: When you draw the first card in a turn, if it has miracle, you may reveal it. When you do, its ability triggers. Upon the resolution of the miracle triggered ability, you may cast […]
There are no Game Loss penalties at Regular REL (FNM, Pre/Release Parties, Game Day, etc.).
For those of you that don’t know, there are different ‘rules enforcement levels’ (RELs) for Magic tournaments. The one we’ll talk about today is Regular REL. This is the level you can expect at most events; Prereleases, Release Parties, Game Days, FNMs, etc. At this REL, the Infraction Procedure Guide (the document that Judges use […]
You have to discard a card FIRST to activate Mad Prophet’s ability.
has an activated ability that reads, “T, discard a card: Draw a card.” When activating an ability, all costs must be paid or it cannot be activated. Discarding a card is defined as moving a card from your hand to the graveyard. In this scenario, if you want to activate the ability, you must not only tap Mad Prophet, […]
A token that is “flickered” with Cloudshift is gone forever.
Yep: New Cards Week. If you haven’t guessed it by now, you don’t visit often enough! My fun card is . You can do a lot of fun things with it. You can chump block with a creature and blink it to keep it from taking or dealing damage; you can blink your attacker out […]