When Infinite Reflection leaves play, your creatures don’t stop being copies of what was enchanted.

When enters the battlefield, all your creatures become a copy of whatever it’s enchanting, and while it’s on the battlefield attached to a creature, each other creature that enters the battlefield under your control becomes a copy of that creature. If the enchanted creature or Infinite Reflection leaves the battlefield, the creatures that have become […]

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Once two creatures are paired via Soulbond, they’re stuck that way until one of them leaves the battlefield.

Soulbond is a fun new mechanic from Avacyn Restored that lets you pair 2 creatures together, and both get fun new effects. Soulbond says that when the Soulbond guy enters the battlefield under your control, or a different guy enters the battlefield under your control, you can pair the two together if they aren’t paired. […]

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You can’t do anything with your Vexing Devil between the opponent’s choice to take 4 damage and the sacrifice.

When enters the battlefield, its ability triggers and gives the opponent the choice of either allowing it to stay on the battlefield, or taking 4 damage so its controller sacrifices it. If you allow the opponent to make a decision on whether or not they take 4 damage, you cannot cast “in response” to that […]

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There are no Game Loss penalties at Regular REL (FNM, Pre/Release Parties, Game Day, etc.).

For those of you that don’t know, there are different ‘rules enforcement levels’ (RELs) for Magic tournaments. The one we’ll talk about today is Regular REL. This is the level you can expect at most events; Prereleases, Release Parties, Game Days, FNMs, etc. At this REL, the Infraction Procedure Guide (the document that Judges use […]

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