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Tag: Medomai the Ageless

Combat Phase, Triggered Abilities

Medomai and double strike.

March 6, 2014February 5, 2015 | bimmerbot

I’ve seen this question pop up quite a few times recently, so I think it’s high time to answer it for all to see! What happens if you give double strike (e.g., if you bestow it with )? Well, the important factor here is how double strike works. When a creature is unblocked, it’s pretty […]

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Tagged Medomai the Ageless
Tournament Rules

Taking extra turns during “additional turns” at the end of a Swiss round.

October 15, 2013February 5, 2015 | bimmerbot

After time is called, there are only 5 total turns to be shared by both players, even if an "extra turn" is generated (extra turns can't make 5 into 6 or 7, etc.).

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Tagged Medomai the Ageless

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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