Today’s Rules Tip written by Trevor Nunez
Runner’s Bane will fall off a creature once its power is 4+.
This one came up quite a lot at our prerelease! Runner’s Bane is a solid common in Limited, locking down your opponent’s little dudes. It can clear a path for you to swing early on, or it can disable his utility guy. But there’s a deceptively easy way to get rid of it, and it involves hulking out. Runner’s Bane is an Aura with “Enchant creature with power 3 or less”. That means it can’t legally be attached to anything other than a creature with power 3 or less. So, if your creature stops having 3 or less power, Runner’s Bane falls right off. So say you have yourself a Battering Krasis, and then your opponent slaps a Bane on him. Sucks, right? Well, a few turns later you get to live the dream and drop Trostani’s Summoner, and evolve that Krasis to be so beefy that the Bane can no longer contain him, and it falls right off! Or you can use Dragonshift to make the tapped-down critter into a 4/4 dragon and bust free from the goop.