So, when you fuse Give & Take, you have a blue and green spell that costs 4UG and reads “Put 3 +1/+1 counters on target creature. Remove all +1/1 counters from target creature you control. Draw that many cards.” So, you have a couple of options with the fused spell. You can pump up one creature and pull the counters off of another, so you draw and get a pump. Or you can aim both halves at the same critter, drawing at least 3 cards when the spell resolves. If your creature has no counters, Give will give it three, Take will take them away, and you’ll get 3 cards for your trouble. But if the creature already has a whole mess of counters, you get a whole mess of cards! Give//Take aimed at your Fathom Mage with 4 counters already on it will give you a net total of TEN cards [three from the Mage’s triggers, and another 7 from Take].
Today’s Rules Tip written by Trevor Nunez