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Author: bimmerbot

Resolving spells and abilities

You can stop a ferocious Crater’s Claws for X=0 using removal.

March 6, 2015March 4, 2015 | bimmerbot

Crater's Claws only checks for Ferocious as it resolves. If you respond to it by getting rid of the 4+ power creature that would make it deal extra damage, you can save yourself from the 2 extra damage they were expecting!

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Tagged Crater's Claws
Combat Phase, Triggered Abilities

Shaman of the Great Hunt in combat with other attackers.

March 5, 2015March 4, 2015 | bimmerbot

Shaman of the Great Hunt's triggers will still resolve even if it dies from combat damage. Other creatures that got through will still get the counter.

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Tagged Shaman of the Great Hunt
Combat Phase, Triggered Abilities

Why two attacking Flamerush Riders don’t “go infinite”

March 4, 2015 | bimmerbot

Two Flamerush Riders can copy each other as they attack, but the tokens don't trigger to copy something because they didn't "attack."

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Tagged Flamerush Rider
Tournament Rules

In 2HG, you get a free mulligan but the starting team skips its first draw step.

March 3, 2015 | bimmerbot

2HG (two-headed giant) is a little unusual compared to other multiplayer formats. You get a free mulligan, but the starting team doesn't draw on the first turn!

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Triggered Abilities

Frost Walker and removal – you shouldn’t bother countering it.

March 2, 2015 | bimmerbot

Frost Walker's trigger goes on the stack above the spell that targeted it, and will resolve even if the spell that triggered the ability is countered. You won't want to waste counterspells trying to save Frost Walker.

Read more.

Tagged Frost Walker
Tournament Rules

How “sudden death” works for timed single elimination matches.

March 1, 2015February 27, 2015 | bimmerbot

Many players will never encounter a timed single-elimination match, but if you do, it's good to know how a winner is determined after the 5 additional turns are over!

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Triggered Abilities

Outpost Siege (Dragons) and Perilous Vault.

February 28, 2015February 27, 2015 | bimmerbot

If Outpost Siege (choosing Dragons) leaves the battlefield at the same time as any of your creatures (e.g., from Perilous Vault), the game looks back to see that it should trigger, and you'll get the 1 damage per creature you were hoping for!

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Tagged Outpost Siege, Perilous Vault
Characteristics, Resolving spells and abilities

Wurmcoil’s tokens are both named “Wurm” for Maelstrom Pulse.

February 27, 2015February 27, 2015 | bimmerbot

A token has the same name as its creature type unless whatever created it gives it a different name. So Maelstrom Pulse can kill any "Wurm" token no matter what abilities it has or what colors it is or what its P/T might be!

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Tagged Maelstrom Pulse, Wurmcoil Engine
Activated Abilities, Static Abilities, Triggered Abilities

An interesting situation with Kira, Mutavault, and Tec Edge.

February 27, 2015February 27, 2015 | bimmerbot

Kira grants an ability to your creatures that triggers when the creature becomes targeted. But if Mutavault is targeted before it actually becomes a creature, it will be too late for the ability to do anything to a spell or ability already on the stack.

Read more.

Tagged Kira Great Glass-Spinner, Mutavault, Tectonic Edge

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    • Communication Policy (20)
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    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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