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Author: bimmerbot

Tournament Rules

Shuffle before you sleeve.

March 4, 2014February 5, 2015 | bimmerbot

Shuffling your deck and your sleeves before sleeving is a great way to make sure you don't end up with patterned markings from sleeves of slightly different lengths.

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Combat Phase, Static Abilities

Why attacking with Serra Ascendant with 29 life is a good move.

March 3, 2014February 5, 2015 | bimmerbot

Lifelink gains you life before state-based actions are checked in the combat damage step. This means if you're at 29 life, a 1/1 Serra Ascendant can take up to 5 damage in combat and still survive!

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Tagged Serra Ascendant
Characteristics, Interaction of Continuous Effects

Blood Moon doesn’t remove the Artifact type from Darksteel Citadel.

March 1, 2014February 5, 2015 | bimmerbot

Blood Moon is pretty powerful, but it can't do everything. While it can make a Darksteel Citadel stop being indestructible, it can't stop it from being an artifact!

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Tagged Blood Moon, Darksteel Citadel
Prevention and Replacement Effects, Triggered Abilities

Arcbound Ravager vs. Rest in Peace.

March 1, 2014February 5, 2015 | bimmerbot

Modular triggers only when Arcbound Ravager hits the graveyard. If you stop that from happening, you can stop those pesky counters from moving around!

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Tagged Arcbound Ravager, Rest in Peace
Combat Phase

How to properly use Zealous Persecution to avoid death by Deceiver Exarchs.

February 26, 2014February 5, 2015 | bimmerbot

You have to pick the right time to Persecute your opponent's army of Exarchs. Doing it before they actually declare them as attackers will leave you very unhappy!

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Tournament Rules

Not all modern frames are Modern.

February 25, 2014February 5, 2015 | bimmerbot

The modern card frame (8th edition and later) is a good general guideline for a card being legal in Modern, but there are some exceptions! Know what's really legal in Modern before you build your deck.

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Combat Phase, Triggered Abilities

Brimaz and Exalted

February 24, 2014February 5, 2015 | bimmerbot

Exalted triggers when a creature is declared as an only attacker, and won't care if Brimaz later pops out a kitten. Brimaz will still get the bonus.

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Tagged Brimaz King of Oreskos
Combat Phase, Prevention and Replacement Effects

Using Necrobite for Inspiration.

February 14, 2014February 5, 2015 | bimmerbot

Regeneration is a great way to tap your creatures without attacking, in order to get an inspired trigger. Just remember that they will only tap if they would be destroyed; the regen shield doesn't tap a creature automatically.

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Tagged Necrobite
Resolving spells and abilities

An illegal target for Sudden Storm won’t become tapped and will untap.

February 13, 2014February 5, 2015 | bimmerbot

Sudden Storm is just like Frost Breath, but there's a special rules update to make both of those cards work like people expect them to work as of the BNG release!

Read more.

Tagged Frost Breath, Sudden Storm

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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
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    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
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    • Continuous Effects (78)
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  • Keywords (102)
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  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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