Mishra’s Factory can pump itself when blocking, but only if it’s not sick.

When declaring blockers, the defending player can only use untapped creatures. Once blockers are declared, though, the game doesn’t care if the blocking creatures become tapped later! A useful application of this is , which has three abilities: (1) a mana ability, (2) an “animation” ability, and (3) a “pump” ability. You can use the […]

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All about Lion’s Eye Diamond (yes, it’s a mana ability, but it has a timing restriction)

So is kind of a weird card. Let’s start things off by looking at its current Gatherer text: Sacrifice Lion’s Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. So the main difference between the printed version […]

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You can’t respond to Tombstalker’s Delve ability

Delve is an ability that was (so far) only printed in Future Sight, and as such most players aren’t very familiar with it. Here’s the relevant rules text for “Delve”: “As an additional cost to cast this spell, you may exile any number of cards from your graveyard. Each card exiled this way reduces the […]

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You can respond to Stoneforge, Aether Vial or Miracle with Vendilion Clique

One of the strengths of is its versatility: you can surprise block an unsuspecting creature, cycle away a card in your hand, or take a peek at what your opponent is up to. Indeed, because it has flash, you can even cast it in response to an opponent’s activated or triggered ability. This is good […]

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Craterhoof Behemoth’s ability checks how many creatures you control as it resolves.

, like Santa Claus, just loves handing out presents to all the good little boy and girl…creatures (though in Hoofie’s case, the presents are in the form of plusses and trample). But how many presents does each creature get? Unlike a spell, the value of X isn’t locked in when a triggered ability goes onto […]

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