One of my favorite cards in Standard is , and since this is Combo Week, I decided to talk about a combo that can make you gain an arbitrarily large amount of life using that card. We need 3 cards to accomplish this: , and . First, we must control at least one Suture Priest […]
Author: bimmerbot
Why Knowledge Pool + Curse of Exhaustion locks your opponent out of casting spells from the hand.
As part of combo week, I’ve chosen to explain my personal favorite combo in standard: the + lock. First, let’s take a look at what these two cards do before we explain how the combo works. Curse of Exhaustion is pretty simple; it restricts the number of spells your opponent can cast to just one […]
How loop shortcuts work.
So now you’ve assembled your and two s, and are ready to make infinite mana… but you don’t want to sit there tapping and untapping them ad nauseam. Luckily, you don’t have to, thanks to the magic of loop shortcuts. Once you’ve assembled your combo, you can propose a loop shortcut. Demonstrate the combo once, […]
How the Palladium Myr + two Myr Galvanizers combo works to generate unlimited mana.
The / combo of having an unlimited amount of colorless mana in your mana pool can be attained with 1 Palladium Myr and 2 Myr Galvanizers that are untapped and don’t have summoning sickness. You can generate an arbitrarily large amount of colorless mana in your mana pool by taking the following steps, assuming the […]
Exiled cards are always face-up (unless the exile effect says otherwise).
Have you ever had a Judge come over, point at some face-down card under your Fiend Hunter, and ask what it was? Have you ever had him ask you to flip it over? Here’s why. The default for things in the exile zone is to be face-up. They’re supposed to be somewhere that everyone can […]
How Fiend Hunter can exile something forever.
has 2 abilities (similar to his friend ): one that triggers when he enters the battlefield, and another that triggers when he leaves the battlefield. These abilities are known as linked abilities, because the second ability refers to the permanent exiled by the first. There’s a trick to exile a creature permanently using Fiend Hunter. […]
Targets are checked for legality twice: upon casting and upon resolution.
When you cast a spell that requires a target, you have to be able to choose a legal target or you can’t cast it at all. However, that spell must still have a legal target when it resolves, or it will be countered by game rules. For example, one of the more interesting plays I […]
New! Each life total change must be verbally announced with the new life totals.
At the start of any game, both players should explain to each other the method that they plan on using to keep track of life totals. Whichever method they choose must be accessible by both players to record life totals consistently. Each life total change should be verbally announced and recorded. If a player notices […]
You can’t kill Delver of Secrets with Gut Shot after its controller reveals an instant or sorcery.
When any spell or ability starts to resolve, you have to let it resolve completely before you can do anything. So when ‘ triggered ability resolves, the player looks at the top card and has the option of revealing it if it’s an instant or sorcery to transform Delver of Secrets. This means that you […]