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Author: bimmerbot

Uncategorized

Transformers! How to transform Liliana.

June 25, 2015 | bimmerbot

Read here for a general overview of the transforming planeswalkers coming up in Magic Origins, and specifically how to transform Liliana.

Read more.

Tagged Liliana Defiant Necromancer, Liliana Heretical Healer
Activated Abilities, Multiplayer, Resolving spells and abilities

How Shaman of Forgotten Ways works in 2HG

May 20, 2015May 18, 2015 | bimmerbot

Shaman of Forgotten Ways tries to set each player's life total to a specific number, but how does that work when you have two players and only only life total? You pick one player and ignore the other when resolving the effect!

Read more.

Tagged Shaman of Forgotten Ways
Casting / playing a spell or ability, Resolving spells and abilities

Targeting troubles with Dromoka’s Command.

May 15, 2015May 13, 2015 | bimmerbot

Dromoka's Command has a lot of the word "target" on it, and it can be tricky to know all the legal ways to cast it. Read and absorb some knowledge here!

Read more.

Tagged Dromoka's Command
Characteristics, Triggered Abilities

Thunderbreak Regent only triggers for Dragon permanents.

May 14, 2015May 13, 2015 | bimmerbot

Thunderbreak Regent's ability is powerful, but don't get carried away. It only works while the Regent is on the battlefield, and it only triggers when an opponent targets one of your dragon permanents (on the battlefield). It doesn't work for dragon spells on the stack or dragon cards in the graveyard.

Read more.

Tagged Thunderbreak Regent
Casting / playing a spell or ability, Static Abilities

Manifest and Delve (no, you can’t!)

May 13, 2015 | bimmerbot

Delve only functions while you're casting a spell, and turning a creature face-up via manifest isn't casting anything. So you can't benefit from delve when turning a manifested Gurmag Angler face up, for example.

Read more.

Activated Abilities

Getting value with Humble Defector.

May 12, 2015May 12, 2015 | bimmerbot

Humble Defector's ability doesn't give away control until it resolves, and the card draw is not dependent on giving away the creature... so if you find a way to untap him and reactivate the ability, or kill it before you draw, you can get extra value out of it!

Read more.

Tagged Humble Defector
Activated Abilities, Prevention and Replacement Effects, Resolving spells and abilities

Soulfire Grand Master and Rebound (you choose).

May 12, 2015 | bimmerbot

Rebound and Soulfire Grand Master's ability are both replacement effects trying to replace the same event (spell going to graveyard as it resolves), so you get to choose which one to apply.

Read more.

Tagged Rebound, Soulfire Grand Master
Triggered Abilities

Exploit week: Responding by killing the creature with exploit.

April 28, 2015 | bimmerbot

Killing an exploit creature before exploit resolves ensures that the secondary trigger won't be around to trigger when the sacrifice would be made.

Read more.

Tagged Exploit, Sidisi Undead Vizier
Triggered Abilities, Turn Structure

Monastery Siege, et. al. – An explanation of draw step triggers.

March 16, 2015 | bimmerbot

Monastery Siege and other draw step triggers can only go on the stack and resolve after you've drawn your card for the turn, making them considerably better than the other way around!

Read more.

Tagged Monastery Siege

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Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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