has an ability that triggers when a creature controlled by Hellrider’s controller attacks (this includes Hellrider itself). Like similar ‘whenever… attacks’ abilities, this ability triggers when attacking creatures are declared, and will resolve before blocking creatures are chosen. It is important to note that once this ability triggers, it will still resolve no matter what […]
Author: krizriktr
Helvault does not trigger ‘goes to the graveyard’ or ‘dies’ triggers.
has two activated abilities, both of which exile creatures. Exiling means to put a card into the exile zone. Creature that are exiled do not go to the graveyard and will not trigger relevant abilities that trigger when a creature dies (because ‘dies’ means ‘is put into a graveyard from the battlefield,’ and ‘exile’ is […]
Pyreheart Wolf’s triggered ability is not cumulative.
has a triggered ability that makes it harder for your opponent’s to block your attacking creatures. When Pyreheart Wolf attacks, its ability triggers. When this triggered ability resolves, it creates an effect that prevents your attacking creatures from being blocked by just one creature. This ability is not cumulative in any way. If two Pyreheart […]
Don’t offer advice to someone during a game.
For events run at competitive or professional rules enforcement level, giving someone advice in a match is covered in the Magic Infraction Procedure Guide. It falls under the category ‘Tournament Error – Outside Assistance’ and the associated penalty is a match loss. This match loss is given to the player that either sought advice from […]
The card exiled by Fiend of Shadows is not free to cast.
has an ability that triggers when the Fiend deals combat damage to a player. When this ability resolves, the player that was dealt damage chooses and exiles a card from his or her hand. The controller of Fiend of Shadows can then play the exiled card. The effect that allows the controller of the Fiend […]
How Fateful Hour works
Fateful Hour is an ability word. While the comprehensive rules do govern how these abilities work, there are not dedicated rules in the comprehensive rules about Fateful Hour. The specific workings of this mechanic are printed on the cards themselves. However, some additional rules knowledge about the mechanic can be useful. Fateful Hour ‘works’ when […]
You can ‘steal’ more than one creature with Beguiler of Wills
has an activated ability that gives you control of a creature with power less than or equal to the number of creatures you control when the ability resolves. In order to play this ability, its target must be legal and you must have an appropriate number of creatures. This ability also checks when it resolves […]
Drogskol Reaver allows you to draw when you gain life, but not for each point gained.
is jammed packed with abilities and it’s last one (a triggered ability) is likely it’s best. This ability triggers each time you gain life. When the ability resolves you draw a card. Gaining life means any time that your life total goes up. If your life goes up by more than one life at a […]
When arranging a prize split or concession, it is best to call a judge for help.
The tournament tip last week was about offering prizes or other things in exchange for a result of a game or match, and how that will lead to a disqualification. It was mentioned that there is one exception: you can split prizes in the last round of a single elimination portion of an event. These […]