No reveal is not a new keyword mechanic coming out in Innistrad, it is a keyword action that has been around for ages. In Magic, it means the same thing as it does in English, to make known something that is not normally known. With Magic, that most often means showing the top card of […]
Author: krizriktr
You cannot respond to the choice of creature type with Adaptive Automaton’s ability.
Magic 2012 has introduced a new do-it-yourself lord that give +1/+1 to creatures of a chosen type that you control. The itself also becomes this type, but it does not gain the +1/+1 bonus from its own ability. It is important to note that the choice of creature type is made as the Automaton enters […]
Circle of Flame can ‘hit’ flyers under some circumstances.
‘s ability triggers when a creature without flying attacks either you or a planeswalker that you control. (It will trigger once for each of these attacking creatures.) When this ability resolves the appropriate attacking creature will receive one point of damage. In most cases, flying creatures will fly over this circle and not receive any […]
End of Match procedure for Swiss events.
As mentioned in a previous rules tip most matches are played until a single player wins two games. (There are a few exception in finals matches at large events.) But what happens in a Swiss event when neither player has won two games when time is called? When time is called the current turn will […]
Aegis Angel and effects that are applied to multiple permanents.
has an enters the battlefield ability that will make another targeted permanent indestructible for as long as the Angel remains in play. Indestructible means that this permanent will not be destroyed by effects that say to destroy or if it is a creature by receiving lethal damage. In most cases, what happens is pretty simple; […]
Bloodthirst and planesalkers does not make a combo.
Since we last saw bloodthirst back in Ravnica block the game of Magic has had the introduction of a new card type, Planeswalker. And this new card type can produce a bit of a ‘wrinkle’ in how bloodthirst can work at times. Damage from instants, sorceries, and abilities controlled by one player but would damage […]
How Provoke works.
In keeping with the theme of the week, today we are going to look at the keyword ability Provoke. Provoke appeared in Legions, the all creature set from Onslaught block. It is a triggered ability that can force a targeted creature to block it, even one that is tapped when combat begins. The ability triggers […]
How to deal with multiple combat requirements.
A somewhat common combat requirement is the one that appears on , which requires that all creatures that are able to block it must do so. This ability has appeared on many green creatures over the years. So what happens when two or more creatures with this ability attacks at the same time? As mentioned […]
How combat requirements and restrictions interact.
On Sunday and Monday we looked at requirements and restrictions regarding the declaration of attackers and blockers. The next ‘step’ is to look at how they can interact. The short and simple way to remember how these two factors work together is that when declaring attackers or blockers you need to a) maximize the number […]