Most often, auras enter play after being cast. When they are cast, a target is chosen at that time. Then when the aura spell resolves, the aura enters the battlefield attached to the targeted permanent. However, it is possible for an aura to enter the battlefield without being cast. In those instances the the aura […]
Author: krizriktr
How Buyback works
Buyback is a keyword first used in Tempest block, which was released just under 14 years ago. It is similar to other keyword mechanics, in that it allows you to get some additional use out of the instants and sorceries in your deck. Technically speaking, buyback is two abilities. The first is one that allows […]
Heavy Arbalest does not deal damage.
‘s ability grants to the equipped creature an activated ability that allows the controller of the creature to tap the creature to deal two points of damage to a targeted creature or player. Because the creature is the source of this ability, a creature with protection from artifacts can receive damage from this ability (as […]
When you gain life with Engulfing Slagwurm’s ability.
‘s ability triggers whenever it blocks or becomes blocked by a creature. (As mentioned in a previous rules tip, this ability will trigger once for each individual creature that blocks it or for each creature it blocks.) When this ability resolves, the specific blocked or blocking creature is destroyed and the controller of the Slagwurm […]
What notes you can take and use.
Tournament Magic can be complex, with a lot to keep track of. During a game, a player is allowed to make notes about cards they have seen played, or revealed, certain strategies they see used, or even what they plan on getting on their Sub after they finish the current match. At the start of each […]
What counts as loss of life.
has a triggered ability that triggers when an opponent loses life. When this trigger resolves the player that lost life that triggered the ability will then ‘mill’ cards equal to the amount of life lost. There is reminder text on the card stating that damage caused by source without infect counts as loss of life […]
You sacrifice Impaler Shrike when its trigger resolves.
has a triggered ability that triggers when it deals combat damage to a player. It is important to note that this is a trigger condition and not the condition for playing an ability. This means that you choose whether or not to sacrifice the Shrike when this triggered ability resolves. This is the only time […]
Quest for the Holy Relic and a Living Weapon; where does the equipment end up?
and any living weapon equipment, like , have what appears to be a contradictory interaction regarding where the searched for equipment end up. When a Quest for the holy Relic has five quest counters on it, the controller of the Relic can sacrifice the Relic to search through his library for an equipment card and […]
What Domain is.
Domain was originally introduced in Invasion block, and the mechanic had the nickname of domain but did not officially have a keyword associated with it. This is because when originally introduced ability words did not exist, they were only used for specific abilities with associated rules in the comprehensive rules. Card that with a similar […]