Wrapping up Shortcuts

The final two official shortcuts are.. – In a 2HG game, a creature that’s attacking a team and not one of their planeswalkers is assigns its combat damage to the primary player on the defending team, unless its controller states otherwise. For example, if an unblocked creature you control is equipped with in a 2HG […]

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Spinebiter’s ability only lets you damage blocking creatures or the defending player, not both

has an ability that is seen from time to time on green creatures. This ability allows the controller of an attacking Spinebiter to have it deal its combat damage to the defending player even if it is blocked. (Because of the way it mimics trample, this ability is sometimes referred to as ‘super trample.’) There […]

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Who controls the trigger?

A triggered ability is controlled by the controller of the source of the ability when the ability triggers. Normally this is pretty straightforward. For example, with something like the controller of the trigger is whoever controlled the Blood Seeker when creature came into play under an opponent’s control. In most cases the controller of a […]

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Shortcutting to Resolution

Three of the official shortcuts deal with announcing or asking about choices before those choices need to be made. If you cast a spell or activate an ability and declare choices that aren’t normally made until that spell or ability resolves, you have to abide by those declared choices unless another player responds to that […]

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