What slow play is.

The simple and straight answer as to what slow play is would be to quote from the Magic Infraction Procedure Guide: “Players who take longer than is reasonably required to complete game actions are engaging in Slow Play.” However no single definition can possibly cover all situations, and the above does require some interpretation when […]

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Ready for Combat? Here are some shortcuts!

“Declare attackers?”, “ready for combat”, or any similar statement during your turn means you’re offering to pass priority until your opponent has priority in your beginning of combat step. Unless an opponent acts at this point, it’s too late to cast spells or activate abilities before you declare attackers. For example, if you say “combat?” […]

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How Rebound works

Rebound is an ability that appears on some instants and sorceries from Rise of the Eldrazi. Rebound is technically a static ability that generates a replacement effect when the card is a spell on the stack. As long as the Rebound spell was cast from your hand this replacement effect exiles the card instead of […]

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What lethal damage is

Lethal damage is damage equal or greater to a creatures current toughness. This is important when assigning combat damage, and especially damage from an attacking creature that is blocked by multiple creatures or an attacking creature with trample. When assigning combat damage a player must assign what would be lethal damage to each blocking creature […]

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