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Author: krizriktr

Resolving spells and abilities

You do not reveal order when resolving Frantic Salvage.

February 9, 2011February 5, 2015 | krizriktr

allows you to put any number of target artifact cards from your graveyard on top of your library. When you resolve this spell and move those card you do not have to reveal the order that these artifact cards are put on your library. This is true even if an effect causes you to play […]

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Tagged Frantic Salvage, Mul Daya Channelers
Tournament Rules

Mirrodin Besieged is now legal in constructed formats

February 8, 2011February 5, 2015 | krizriktr

Cards from the Mirrodin Besieged set are legal for use in Standard, Extended and Scars of Mirrodin block constructed as of last Friday, February 4th. Mirrodin Besieged was also made legal for all limited events on that date as well.

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Activated Abilities

Equipment can target the creature it is on.

February 7, 2011February 5, 2015 | krizriktr

While it is generally not necessary, you can target a creature with an equip ability even if that equipment is already attached to that creature. For example, if the only creature you control is equipped by , you can activated the equip ability of the Piston Sledge targeting this same creature and choosing to sacrifice […]

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Tagged Piston Sledge, Slice in Twain
Resolving spells and abilities

Spin Engine refers to itself only.

February 6, 2011February 5, 2015 | krizriktr

When the text on a card refers to the card itself by name, it means that card or permanent only unless the text specifies that it is referencing other cards. For example, the activated ability of will only prevent the targeted creature from blocking that particular Spin Engine. If you have two or more Spin […]

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Tagged Spin Engine
Triggered Abilities

You can only pay Mirrorworks cost once per trigger

February 5, 2011February 5, 2015 | krizriktr

With triggered abilities that allow you to pay a cost to get an effect, you are only allowed to pay that specified cost once unless stated otherwise. An example of this would be with the triggered ability of . When a nontoken artifact enters the battlefield under your control, Mirrorwork’s ability will trigger. When this […]

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Tagged Mirrorworks
Keywords, Uncategorized

How Battle Cry works.

February 4, 2011February 5, 2015 | krizriktr

Battle Cry is a triggered ability that triggers when the creature with Battle Cry attacks. When this triggered ability resolves, all attacking creatures apart from the creature with the Battle Cry ability will get +1/+0. This effect lasts until the end of turn and does not end when the combat phase does. If an additional […]

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Multiplayer

In 2HG each player receives a free mulligan

February 3, 2011February 5, 2015 | krizriktr

The Two-Headed Giant mulligan process is very similar to the regular process. Each player on the team going first decides if they wish to mulligan, then each player on the other team decides. Everyone who wanted to mulligan does so simultaneously. (You don’t get to see what your teammate draws from a mulligan before deciding […]

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Resolving spells and abilities

Phyrexian Rebirth does not count creatures that are not destroyed.

February 2, 2011February 5, 2015 | krizriktr

When resolves all creatures are destroyed and then a token creature with put into play with power and toughness equal to the number of creatures that were destroyed is put into play. It is important to note that this may not equal the number of creatures that were in play when Phyrexian Rebirth started to […]

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Tagged Phyrexian Rebirth
Tournament Rules

Pack order when booster drafting is now different.

February 1, 2011February 5, 2015 | krizriktr

The change in the order that packs would be opened when booster drafting was announced last October and with the release of Mirrodin Besieged this change is actually going into effect. Here’s a quick recap; when drafting a block instead of opening packs in the order that the sets came out, you will now draft […]

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    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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