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Author: krizriktr

Resolving spells and abilities, Uncategorized

You can forget when resolving Memoricide.

January 3, 2011February 5, 2015 | krizriktr

instructs its controller to search for ‘any number’ of the named card in the hand, graveyard and library of the targeted player. ‘Any number’ can mean zero. This means that is is possible for a player to miss, intentionally or not, a copy of the named card in a graveyard. This is a bit different […]

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Tagged Memoricide
Triggered Abilities

Inexorable Tide’s ability is a triggered ability.

January 2, 2011February 5, 2015 | krizriktr

‘s ability is a triggered ability that triggers whenever you cast a spell. The ability will go on the stack on top of the spell that triggered it and the triggered ability will resolve first. This can matter, especially if the spell that triggered this ability puts a counter on a permanent or player.

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Tagged Inexorable Tide
Prevention and Replacement Effects, Static Abilities

When the Scars tap lands enter play tapped, and when they don’t

January 1, 2011February 5, 2015 | krizriktr

A cycle of five lands that produce two types of mana were printed in Scars of Mirrodin with a static ability that replaces how they enter play. would be an example of one of these lands. The gist of it is that they enter play untapped as long as you don’t control that many other […]

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Tagged Blackcleave Cliffs
Keywords

How to Proliferate

December 31, 2010February 5, 2015 | krizriktr

Proliferate is a keyword action, meaning that it is an instruction with a very specific meaning like draw, destroy or attach. When an resolving spell or ability instructs you to Proliferate the controller of this spell or ability chooses any number of permanents or players that have at least one counter on them. Then you […]

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Tagged Proliferate
Resolving spells and abilities

You don’t draw if Slice in Twain’s target goes away.

December 30, 2010February 5, 2015 | krizriktr

When all targets of a spell or ability are not legal when the spell or ability resolves, the spell or ability is countered on resolution. This used to be called ‘fizzling,’ and some people still refer to it as that. When a spell or ability is countered, no part of it will resolve. Some spells […]

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Tagged Slice in Twain
Triggered Abilities

When to tap Myr for Myr Battlesphere’s ability.

December 29, 2010February 5, 2015 | krizriktr

‘s triggered ability that both gives it +x/+0 and deals X damage to the defending player triggers when the Battlesphere attacks. This ability will go on the stack after all attacking creatures have been declared. Because most creatures tap when they attack, you cannot both attack with a Myr and tap it to ‘boost’ the […]

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Tagged Myr Battlesphere, Vigilance
Tournament Rules

New Magic Tournament Rules

December 28, 2010February 5, 2015 | krizriktr

There are a few minor changes to the new Magic Infraction and Procedure Guide and the Magic Tournament Rules that were recently released. One such change that appears in the Tournament Rules update is that players can now look at the sideboard of any players they currently control. This change means that you can look […]

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Static Abilities

When to pay mana for Leonin Arbiter’s ability

December 27, 2010February 5, 2015 | krizriktr

‘s static ability prevents player from searching their libraries unless they pay 2 mana. Paying this mana is a special action that can only be done when a player has priority. Technically speaking, in order to search your library you must pay this two mana before any effect that would allow you to search starts […]

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Tagged Leonin Arbiter, Memoricide
Costs, Triggered Abilities

You can only pay one mana when resolving Embersmith’s ability.

December 26, 2010February 5, 2015 | krizriktr

Unless specified, you are only allowed to pay a specified cost once when an ability resolves to get an effect. ‘s ability is a an example of this. When you cast an artifact spell Embersmith’s ability will trigger, go on the stack, and you will choose a target creature or player. When this ability resolves […]

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Tagged Embersmith

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Tip Categories

  • Abilities (873)
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  • Casting / playing a spell or ability (378)
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  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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