Welcome back to the Kaladesh Prerelease Week! Today we’re going over Fabricate, a new mechanic that shows off the inventiveness of a plane full of artificers. Fabricate is a triggered ability that fires upon the permanent entering the battlefield, and will come with a number- for example, has Fabricate 2. What that means is as […]
Author: tnunez
Kaladesh Prerelease Week: Inventions And Prerelease Primer!
Welcome back! On this Tournament Tuesday, we’ll be going over some basic Prerelease tips and expectations, as well as how to handle something rather special from Kaladesh! We’ll start with that: The Masterpiece Series. Some of you may remember that the Battle for Zendikar block had super cool foil lands called Expeditions that could appear […]
Kaladesh Prerelease Week: Vehicles!
Welcome back to the Rules Tip Blog! With the Kaladesh Prerelease coming up this very weekend, we’ll be going over some general tips for the prerelease, as well as a little tutorial on the new mechanics of the set. We’ll start this crash course (I will not apologize for the pun) on the first: Vehicles! […]
Selfless Spirit and Kozilek’s Return
Welcome back to the Rules Tip Blog! Today we’ll be going over the interaction between and . Spirit is a sort of update on an old favorite, ; a creature you can pop to save the rest of your team if needed- but this time at half the cost. A lot of the time it’s […]
How to Use Geier Reach Sanitarium
Drawing cards is fun, right? Lands that draw cards are even more fun, right? Well, is a fun card! It’s pretty simple on the surface: You can tap it for a colorless mana to cast spells and pay for various things (as is normal for most lands), but you can also use it to spread […]
Brain In A Jar and Fuse
Welcome back! Today we’ll be covering how interacts with split cards- especially the ones with Fuse, printed in the Return to Ravnica block. Split cards are a bit different from ‘normal’ cards; instead of having just one thing, it’s basically two smaller cards printed on the same piece of card stock, usually forming a saying […]
Tournament Tuesday: Update to Post-Mulligan “Scry”
Welcome back! Today we’ll be going over a minor update to the pre-game procedure. Since Pro Tour Magic Origins in Vancouver, we’ve been using a ‘new’ mulligan procedure commonly referred to as the Vancouver Mulligan (much as its predecessor was sometimes known as the Paris Mulligan): a player who is dissatisfied with their hand may […]
Thalia and Shocklands
Welcome back to the Rules Tips Blog! Today we’ll be doing a Modern Monday tip on how everyone’s favorite gloriously-maned Cathar interacts with Modern’s favorite colorfixing! messes with your opponent’s tempo by making their nonbasic lands, and all of their creatures, come down tapped. That makes it harder to block, and punishes greedy manabases by […]
Summary Dismissal and Uncounterable Spells
There’s not a lot of uncounterable spells kicking around in Standard right now, but there ARE a few (like and a Spell Mastery-enabled ), and they’re alongside some weird “counterspells”: and . Unsubstantiate is a sort of ‘new’ version of an old favorite, , or a creature-free version of . Rather than outright countering a […]