When you copy a double-faced card with a clone effect, you get an exact copy of the currently showing side. Anything that isn’t a double-faced card can’t transform. So if you copy a with a , you end up with an exact copy of the Chalice of Death. The game doesn’t acknowledge or care that […]
Category: Abilities
How you handle two Knowledge Pools.
If both players control a (“KP1” for active player and “KP2” for non-active player), you must keep track of which cards have been exiled by which Knowledge Pool, since the exiled cards are linked to that specific KP. For example, if I cast a spell from my hand on my turn, KP1 and KP2 will […]
Snapcaster Mage doesn’t give a spell flashback until after its triggered ability resolves.
When your opponent casts a to give something flashback, you get a window of opportunity to do something before that spell can be flashed back. The targeted spell doesn’t immediately have flashback as soon as the Snapcaster hits the field. Once the Snapcaster resolves, its triggered ability goes on the stack and the controller chooses […]
You choose something new to copy when your Phantasmal Image comes back from undying.
When a copy of a creature with the undying ability dies, the undying ability will trigger and return it to play. This is due to the last known information when the card was in play, which is what leaves-the-battlefield abilities (like undying) look for to determine whether they should trigger. When it returns to the […]
What Grafdigger’s Cage does and doesn’t stop.
prevents players from casting spells from the graveyard or library, as well as creatures from entering the battlefield from a graveyard or library. This is a static ability that changes the rules of the game for as long as the Cage is in play. This means that it stops a lot of things in standard, […]
What first strike and double strike mean for the combat phase.
First Strike and Double Strike: Fun abilities that make creatures scary good in combat. But what exactly ARE they? How do they work? How does my deal damage ‘first’? Normally, during the Combat Phase, there’s only one step where damage is dealt. Immediately after the Declare Blockers step, but before the End of Combat step, […]
You can cast Viridian Corrupter even with no artifacts in play.
When you cast a creature spell, you are never required to choose targets for it, because creature spells never target anything. Some creatures have enters-the-battlefield (“ETB”) abilities that require targets, and you must choose one only when the creature hits the board (even if the only legal target is your own permanent that you’d rather […]
One creature entering play can trigger two Blood Seekers.
A creature entering the battlefield can trigger multiple abilities, as long as they are all looking for a creature entering the battlefield. Say you control two s and your opponent casts . Each Blood Seeker would “see” two creatures enter the battlefield and trigger twice, for a total of four triggers. Those 1/1 Human tokens […]
Undying creatures hit the graveyard before they come back.
When a creature with undying dies, the creature goes to the graveyard, and the undying trigger brings them back into play when the ability resolves. This means that because creatures go to the graveyard, both leaves-the-battlefield abilities and enters-the-battlefield abilities will trigger. For example, if you cast on a before it dies, two abilities trigger […]