A Miracle card must be cast in the same step you draw the card (even if it’s a sorcery).

When you draw your first card for the turn (usually in your draw step), you can reveal it as you draw it if it has the Miracle ability. When you do that, the ability triggers and goes on the stack as soon as you’re done with the action that let you draw the card. So […]

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How the Heartless Summoning + Havengul Lich combo works.

As you might have guessed by now, we’re doing a special Combo Week this week! I got saddled with (in my opinion) the most hilarious combo in Standard right now: Heartless Lich. But how does it work? First, you need to control and a . You also need a (either in the graveyard or in […]

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Why Knowledge Pool + Curse of Exhaustion locks your opponent out of casting spells from the hand.

As part of combo week, I’ve chosen to explain my personal favorite combo in standard: the + lock. First, let’s take a look at what these two cards do before we explain how the combo works. Curse of Exhaustion is pretty simple; it restricts the number of spells your opponent can cast to just one […]

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How the Palladium Myr + two Myr Galvanizers combo works to generate unlimited mana.

The / combo of having an unlimited amount of colorless mana in your mana pool can be attained with 1 Palladium Myr and 2 Myr Galvanizers that are untapped and don’t have summoning sickness. You can generate an arbitrarily large amount of colorless mana in your mana pool by taking the following steps, assuming the […]

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How Fiend Hunter can exile something forever.

has 2 abilities (similar to his friend ): one that triggers when he enters the battlefield, and another that triggers when he leaves the battlefield. These abilities are known as linked abilities, because the second ability refers to the permanent exiled by the first. There’s a trick to exile a creature permanently using Fiend Hunter. […]

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You can’t kill Delver of Secrets with Gut Shot after its controller reveals an instant or sorcery.

When any spell or ability starts to resolve, you have to let it resolve completely before you can do anything. So when ‘ triggered ability resolves, the player looks at the top card and has the option of revealing it if it’s an instant or sorcery to transform Delver of Secrets. This means that you […]

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Parallel Lives doesn’t make any tokens. It causes other stuff to make extra tokens.

“If I make an Angel token with , and I have a out, why does the token made by Parallel Lives get exiled too?” Easy! Because Parallel Lives doesn’t make any tokens at all. What it does is create a replacement effect. Replacement effects do exactly what it sounds like they do: They take one […]

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The “next end step” means the very next one to begin (usually in the same turn).

is an interesting card that lets you trade a creature card in your graveyard for a temporary creature on the battlefield. The only caveat is that your new best friend (or rather your returned best friend) will only remain on the battlefield until “the beginning of the next end step.” So what does that mean? […]

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Deathtouch only works if a creature actually deals damage.

When a attacks and is blocked by , the Crusader will not die. As we discussed a few weeks ago, protection does several things, such as preventing all damage from any source it has protection from. That means that deathtouch will not apply, as damage that is prevented is not considered dealt. Now let’s say […]

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